Final Fantasy Crystal Chronicles [EP.21] | Let's Play | No Commentary

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Final Fantasy Crystal Chronicles is a spin-off/companion game outside the main Final Fantasy series. Released in 2003 for the Nintendo GameCube, it marked the first return of Final Fantasy to a Nintendo console since Final Fantasy VI.

This Final Fantasy game features many new gameplay elements previously unseen in Final Fantasy, like real time fighting, as well as being the first RPG to incorporate GameCube-Game Boy Advance compatibility. The music was scored by Kumi Tanioka.

A remastered edition was originally scheduled for release on PlayStation 4, Nintendo Switch, and major mobile platforms on January 23, 2020[2][3], and was later pushed back to Summer 2020, citing a desire to deliver a complete product to fans.[1] On May 28, 2020, Square Enix set a final release date of August 27, 2020 while noting that variance may occur in mobile ports. It will be a digital-only release in North America.[4]

Gameplay

The game can be broken down into three general actions that players are able to choose from: exploration, interaction, and fighting. Like many RPGs, these will constitute the bulk of the game.
Exploration

In Final Fantasy Crystal Chronicles, players assume the role of various characters who must venture out into the wilderness in a caravan to protect their village from a poisonous gas cloud known as the Miasma that engulfs the entire world. They must find magical trees called Myrrh trees out in the wilderness.

These trees produce one droplet of Myrrh every two game years, meaning the caravans must explore more of the world to replenish their supply of myrrh. Three droplets are needed every year to purify the town's crystal, which wards off miasma. The trees are guarded by a host of creatures bent on killing the caravanners. The passage of time plays an important role in the game, for as the years progress the challenges the players face grow increasingly stronger.
Interaction

Artwork of the four tribes of Crystal Chronicles in combat together.

Like the other games in the Final Fantasy series, the story includes characters traveling across the world to accomplish some world-saving event by completing other quests along the way which furthers their progress. On their journey, events unfold which change what abilities the players have, where they are able to explore, and ultimately what they can do in the game.

While in the World Map, the player views a graph of the area they are in with their current location marked by a caravan. The player can travel along plotted roads from one town or dungeon to another, occasionally being stopped to view a brief cut scene. Cutscenes often add to the story or change items from the player's inventory, but they can also be mundane clips of interacting with another caravan along their path.

While in a town or dungeon the camera switches to a third-person perspective, following the crystal chalice in dungeons or the players themselves in towns, viewing them from above as they move throughout the stage. This can cause problems should the chalice be left in a location without anyone carrying it as the player can move off screen. In multiplayer games, players are restricted to being a certain distance from one another in towns, but they can still run out of view in dungeon stages. In towns or other urban environments, NPCs will talk to the characters, offer them advice, or sell them items by pressing the B button, while dungeons allows for different commands (attacking, casting magic, using items, etc.) by switching the options with R or L and confirming the command with A.

Combat

Combat in Final Fantasy Crystal Chronicles is real-time based and takes place in the regular movement mode unlike many games in the Final Fantasy series which use a turn based combat system or active time battle combat system. The player has free movement in the stage and acts in real time depending on the option selected. Combat is comprised mostly of physical attacks or magic spells.

Attack is permanently a part of the player's ability slots, along with Defend. Using this command swings the player's weapon once. Pressing A with correct timing multiple times in a row will cause a three hit combo faster than three individual attacks. Holding the A button down will have the caravanner start charging a focus attack, which has a special effect depending on the weapon used.

Read more at https://finalfantasy.fandom.com/wiki/Final_Fantasy_Crystal_Chronicles




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