Final Fantasy Crystal Chronicles Remastered Edition Review (SWITCH)

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A remastered version, titled Final Fantasy Crystal Chronicles: Remastered Edition, was announced in September 2018. It was later confirmed for release worldwide. The remaster includes enhanced graphics, new and arranged music, thirteen new dungeons, voice acting, and cross-platform online multiplayer. Originally confirmed for Nintendo Switch and PlayStation 4 and targeting a late 2019 release, it was later also announced for iOS and Android mobile platforms. Originally scheduled for a release in January 2020, it was delayed past the original planned release so the development team could further polish the game. The game was released worldwide on August 27, 2020. A free downloadable Lite Version, acting as a demo covering three dungeons, was released alongside the retail version. Players of the Lite Version can join multiplayer sessions with retail version owners, allowing them to experience all thirteen dungeons. The Lite Version was developed late in full production, when the majority of the remaster was in place.

Producer and director Ryoma Araki talked with senior staff about remastering older games after finishing work on another project. Araki had joined Square Enix originally after seeing Crystal Chronicles, and so when the chance came he expressed his wish to revive the game for a modern generation.[45] While they had the option to remake it, Araki wanted to keep the game faithful to the memories of earlier players, both evoking nostalgia and assuring them that Crystal Chronicles was returning unchanged. Itahana returned, creating new lead character designs, but due to positive fan memories the original player designs were kept intact. Itahana worked on the new designs with Rubi Asami, who had previously worked on Mobius Final Fantasy.

Composer Hidenori Iwasaki was brought in to both compose new tunes and arrange the original themes, though this was originally unplanned. The remaster was planned to use the original score, but the team's passion for the project prompted the decision to also remaster the music tracks. Remastering the old score was very easy as the original sound files had been kept in "perfect condition". While they worked on the game for a year, remastering the original score took only three months. New themes were composed by Tanioka, who had become a freelance composer and performer in 2010. In order to recall her feelings to create new tracks, Tanioka listened to the original soundtrack. While the new themes were mainly for the additional dungeons, other tracks were incorporated into the rest of the game. The new boss battle theme, while more energetic and modern-sounding than the original score, was written in the same style as Tanioka's earlier work. Fujimoto and Burke both returned to record new versions of the opening and ending themes. Burke enjoyed redoing the English theme, as she had gained more depth and experience since the original release. #FinalFantasy #JRPG #FinalFantasyCrystalChronicles

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