Final Fantasy IX - Boss: Ark

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Final Fantasy IX
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Ark has a number of dangerous attacks, but if you prepared properly you shouldn't have much trouble.

Photon reduces a single character's HP to one, while all Ark's other moves are MT. Whirlwind hits for weak damage but sets Float, causing future Wind-elemental moves to hit much harder for the duration of the status. Boomerang is just a strong-ish physical to all, while Propeller Wind sets Confuse on everyone.

You'll notice a number of status weaknesses, but sadly you can't inflict them with magic. Instead, inflict whatever ones you can with the Tent trick and Soul Blade/Add ST effects while Zidane tries for Ark's items (get all three). Proton can be healed with a Hi-Potion, while Propeller Wind will fail (assuming you prepared properly) and Whirlwind just does weak damage. That leaves Boomerang, which can be defended using Darkness status or Regen healing. On offense, the usual moves work; only Earth-elemental attacks are defended, so Attack/No Mercy/Jump will be your main mode of damage here (assuming you listened and didn't try to bring in a bunch of mages, in which case you're going to have a lot of problems generating offense).

Ark drops a Pumice Piece, which teaches your Summoners Boost.







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