Final Fantasy IX - Boss: Taharka

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Final Fantasy IX
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Duration: 10:46
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At this stage of the game, you'd think a boss monster would realize that there are certain status weaknesses you just can't have if you want a good chance at victory. Taharka, apparently, wasn't paying attention to that part, because without that it would be a reasonably difficult fight.

Taharka has two different states. When it's open, it will spam Blizzaga like there's no tomorrow, as well as using Chop for some physical damage. When closed, defense will skyrocket, and it only uses Ram, which is slightly stronger than Chop.

As to strategy, it should be pretty clear if you checked the thing's stats or read the intro. Zidane will want that Orichalcon, so have him work on snagging it while the others status Taharka into oblivion. Silence will greatly limit its offense, and Sleep will turn it into a sitting duck (Slow helps if you're going this route). Once you have the dagger, it's time to end this pitiful existence for good. Arguably the most amusing way to win is to abuse its Heat weakness (use Mustard Bomb or an Add ST effect) and watch it self-destruct in a single turn (Heat vulnerability is absolutely devastating for a boss). Otherwise, it has a number of weak points, and Poison status can be used to speed up the dying part if you want. Zidane and Steiner should attack, Vivi will enjoy using Firaga or status spells, Dagger can heal, cast statuses, or Summon (Ifrit is a decent choice). Freya should Jump, and Eiko is basically the same as Dagger except for having inferior offense.







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