Final Fantasy IX - Boss: Kuja

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Final Fantasy IX
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As one might expect, Kuja is an exclusive spell-caster. He's easily the strongest of the three opponents here, but if you prepared properly you should be able to handle him.

Kuja will mostly rely on Demi, which deals 30% of the target's max HP as damage if it connects, and Thundaga, that attack you've been seeing for ages now. The real danger, though, is Flare Star. This FFVI throwback deals damage equal to the character's level multiplied by 40 and is non-elemental, though it can rarely miss. You probably won't be able to survive more than one round of it without dying. It will be used rarely under normal circumstances, but if you start messing with Reflect or reduce his MP to 0, Kuja will spam the thing--you really don't want that!

Kuja's only useful weakness is Slow (he uses no physicals, so Darkness is completely irrelevant), so set it if you can and get to work Stealing. The Light Robe is nothing short of awesome, but you'll probably need Master Thief to lift it. Carabini Mail is also good, so be sure not to leave without it. Shell is great defensively here, it lessens the sting of Thundaga without provoking Flare Star spam. Offensively, your strategy should be the same as against Garland, but it's even more important to keep healed; you never know when Kuja will throw out a Flare Star attack.

Once his HP is reduced to 0, Kuja will unleash an Ultima attack, reducing everyone's HP to 1 and ending the battle.







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