Final Fantasy Mystic Quest Part 38: Important Game Design Opinions
Action RPGs are out.
Menus are in.
Shooting is out.
Slashing is in.
3D is out.
2D is in.
RNG is out.
Okay hold on, RNG is back in.
RNG needs some constraints.
Clicking is in, dragging is out.
Touching is definitely out.
Moving is out, but VR is in.
Brown is out, gray is out.
Black is in.
Blue is in, orange is out.
White is in.
Psychic powers are in.
Prophecies are out.
Amnesia is out.
Brain damage is in.
Roleplaying is in.
Political correctness is out.
Systems are in.
Expansion packs are in, DLC is out.
You are in. We are in.
Everyone else is out.
Gunblades are out.
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