Final Fantasy save points explained | Game Discourses

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In this episode we look at the increasingly out-moded save points in video games and specifically Final Fantasy. Once an innovative facet of game design ushered in during Final Fantasy IV, the save point has since become largely obsolete as JRPG design adopts traits of western action RPG titles, such as autosave features. Here we consider the aesthetic design and symbolism of save points in Final Fantasy, along with their increasing functions for sidequests etc as the games went on.

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In this Final Fantasy analysis we consider:
- Save point design in Final Fantasy VII through to Final Fantasy X, Final Fantasy XII and XIII.
- The purpose of save points today in games such as Elden Ring
- The homogenisation of Final Fantasy games with ARPG games in recent years starting with Final Fantasy XV and Final Fantasy VII Remake

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- Alleyway Jack

#FinalFantasy #FinalFantasyXV #FinalFantasyX







Tags:
final fantasy
final fantasy vii
final fantasy iv
save points
game discourses
alleyway jack
elden ring
arpg
jrpg
final fantasy analysis
final fantasy xii
final fantasy x



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