Final Fantasy Tactics Content Patch (Final Thoughts)
Note: I say something about not doing another playthrough for awhile, that is false as you will see soon enough when I upload the normal FFT playthrough.
Overall, the patch has alot of awesome things in it but I am disappointed in how Archael handled a number of the battles. Elmdor is pretty bad simply due to lack of changing anything after updating all the other factors of the game. But the biggest dick move prize goes to the final form of Altima.
But enough raging, lets just list the good and the bad...
Good:
Job Class Revamps and Balance changes - Alot of classes are alot more viable now and many have become much more interesting like the new Wizard and Priest spells
New Monsters - Always good to see Tonberries and Cactaurs again. You can recruit them too!
Revamped Spells - Already mentioned about about the Wizard (no more Fire 1, Fire 2, etc) and other classes.
Deep Dungeons - Yes it is super hard but is also super optional. This is a place where the most hardcore strategies can be put to the test.
New and Revamped Items - I like how daggers gave bonus speed and lances gave jump. Nearly every weapon type had its own qualities to them rather than just different damage.
Attempted to nerf knight abilities - making Holy Sword able to miss and use MP was a nice attempt at balancing one of the strongest skillsets in the game.
Bad:
100% status effects - it is obvious Archael could have changed this as he did it with the Holy Sword skills. But instead, he left all status effects that had no miss chance in the game and EVERY demon boss had them. Yes, it does make accessories more useful but there are no accessories that stop everything short of Ribbons and bosses had many different abilities (Confusion, Stop, Petrify, etc).
Elmdor - He should have been nerfed or at least make him not do 500 damage aoe attacks with Teleport 2. That is my opinion though.
Constant use of unique abilities - Towards the end of the game, I was seeing nothing but Dark Knights, Engineers, or normal job classes with unique abilities hard coded into them. Giving every caster All Magic and allowing them to instant cast meteor is not good challenge. That is just being a dick.
Final phase of Altima - I raged enough on this. It's bad. Really bad.
Some classes are still useless - Most bosses and special npcs are immune to all status and demi effects. This makes Beowulf, Oracles, and half of Time Magic completely useless and a complete waste of JP.
Blatant Cheating NPCs: Dual wielding guns and crossbows. Characters with Move MP Up without it listed in their skills. Hard coded junk like this is never good in design or even in programming.
As always, this is just my thoughts and opinions about the patch as a whole. It had alot of good things that made me happy but in the end, I was just disappointed with how things had ended.
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