FINAL FANTASY VII - Hard Mode Type Bosses - 04. Reno
Let's defeat all the bosses on the Hard Mode of FINAL FANTASY VII!
My friend Brad is playing through FF7 using the Hard Mode mod from Insane Difficulty by GalenMyra.
http://www.insanedifficulty.com/board/index.php?/files/file/63-final-fantasy-vii-hard-type/
I'm basically uploading these as filler videos on days where I am unable to upload a video from one of the main series.
Some of the changes:
Main features
Player characters
You start out with 1/2 Hp and end up with 1/3 on max level.
Stats are halved and and can no longer be max out.
MP numbers are scaled down by 50% to increase maximum MP and spell cost.
Initial items and materia have been changed.
Cloud now requires slightly more XP to level up.
No overflow damage.
Monsters
HP and MP of monsters and bosses (except Emerald and Ruby) are increased by 50%.
Physical damage of monsters and bosses (except Emerald and Ruby) are increased by 50%.
Weak bosses should put up a better challange.
4 new bosses guarding the materia caves. (Credit LandonRay)
Bosses use more death and status attacks and have more immunities.
The Northern Crater and the final boss is more challenging.
Prowler, Vice, Bandit and Magic Pot have been removed from the game.
Equipment
Weapons and armors have a better balance between damage/protection, slots, and bonus effects.
Ultimate weapons have growth but fewer slots.
Missing Score powers up by HP, Death Penalty by MP and Premium Heart by enemy level.
Ribbons protect against all status effects including haste and barriers.
Stealing items is generally easier and more rewarding in the first part of the game.
Turbo Ethers, Elixirs and Mega Elixirs are now extremely rare.
Materia
The effect of Plus Materias have been reduced by 50%.
Barrier spells and most enemy skills require more mp to cast.
You can no longer learn Big Guard from Beachplug, try in the Sunken Gelnika.
Mime requires 5 times more AP to level up.
Knights of the Round is weaker and more expensive.
White Wind removes all status effects including haste and barriers.
Long Range materia can be bought early on in the game.
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