Final Fantasy VII: New Threat 2.0 + HQ Remaster Playthrough Part 14: Diamond WEAPON, Raid on Midgar
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What is New Threat?
In this mod, enemies, stats, weapons and Materia have been tweaked and rebalanced. The enemies and bosses have been made more powerful and challenging. The party members' stats have been tweaked to make each of them more unique, and a new system called the "Soul Point system" allows the player to specialize them by increasing some of their stats after a few key story events. Weapons and equipment often give stat boosts, so depending on a character's build, simply going to a new town and buying the new equipment will not always be the solution. Finally, the stat boosts of the Materia, as well as the effects and the MP costs of the magic, summons, and enemy skills, have been changed. However, the mod isn't only a rebalancing of the gameplay. It also adds a few new enemies and bosses. Finally, it slightly changes some aspects of the story: It reactivates disabled content of the game, revamps some dialogues and scenes to clarify the plot, and adds new content (scenes and end-game sidequests).
Mods used:
7th Heaven v2.3.3.0 - Mod Manager
New Threat 2.0 by Sega Chief
Tsunamods SYW V6 FMV (30FPS)
Borderless FF7 by unab0mb
Qhimm Catalog- Battle Textures, Battle Models, Field Models, Field Textures, World Models, World Textures, User Interface, Spell Textures, Minigames and Miscellaneous
Qhimm: Media - Voiced Attacks On
Tsunamods EDMusic FF7 Soundtrack
Tsunamods Modern Spell Names
My favorite part of the entire game of FFVII is the conclusion of Disc 2 and New Threat makes it even better. And all in HD! 5 boss battles await in this episode including a tougher Diamond WEAPON and a secret boss in the Shinra Building.
Shinra is planning to launch an all out Mako blast on the barrier protecting Sephiroth, but WEAPON suddenly comes out of the ocean and attacks. Cloud and the others make an epic final assault to the place where it all started: Midgar; to stop WEAPON and finish the Shinra company for good....
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