Final Fantasy VII New Threat 2.0 + HQ Remaster Mod Playthrough Part 11: Materia Cave, Ancient Forest
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What is New Threat?
In this mod, enemies, stats, weapons and Materia have been tweaked and rebalanced. The enemies and bosses have been made more powerful and challenging. The party members' stats have been tweaked to make each of them more unique, and a new system called the "Soul Point system" allows the player to specialize them by increasing some of their stats after a few key story events. Weapons and equipment often give stat boosts, so depending on a character's build, simply going to a new town and buying the new equipment will not always be the solution. Finally, the stat boosts of the Materia, as well as the effects and the MP costs of the magic, summons, and enemy skills, have been changed. However, the mod isn't only a rebalancing of the gameplay. It also adds a few new enemies and bosses. Finally, it slightly changes some aspects of the story: It reactivates disabled content of the game, revamps some dialogues and scenes to clarify the plot, and adds new content (scenes and end-game sidequests).
Mods used:
7th Heaven v2.3.3.0 - Mod Manager
New Threat 2.0 by Sega Chief
Tsunamods SYW V6 FMV (30FPS)
Borderless FF7 by unab0mb
Qhimm Catalog- Battle Textures, Battle Models, Field Models, Field Textures, World Models, World Textures, User Interface, Spell Textures, Minigames and Miscellaneous
Qhimm: Media - Voiced Attacks On
Tsunamods EDMusic FF7 Soundtrack
Tsunamods Modern Spell Names
New bosses (which are tough!), secrets and new dialogue in the next part of New Threat 2.0 playthrough!
Meteor has been summoned, Weapon is on the loose, Cloud is missing and the world has been plunged into chaos......With the Highwind now at their disposal, Tifa and AVALANCHE regroup and search the globe to find Cloud...with hope as their only guide....
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