Final Fantasy VII - PCSXR-PGXP/Pete'sOGL2 TWEAK

Subscribers:
337
Published on ● Video Link: https://www.youtube.com/watch?v=m8hb5VmgP4Q



Final Fantasy VII
Game:
Duration: 24:46
885 views
11


I've played this game almost daily on my PS2 in the beginning of 2020, and with the release of the remake on that same year, I thought I might as well show how the original looked using PGXP!

Being an older title, Final Fantasy VII just works perfectly with PGXP's memory only mode. From the 3D battles to the overworld, from the blocky characters to even the 60FPS minigames, everything is stable. The ports that this game received definitely made justice to how this game looks, because it's quite charming at high resolutions. I was so used to playing it at 240p on the PS2, but it's just too "crunched", and it also makes use of heavy dithering for everything, making every bit of detail on 3D textures really hard to see. Here, everything is crisp and clean, even with only the 4/2 upscale (1280x480) I used.

But since the vast majority of the scenarios in the game are 2D backgrounds, PGXP is of no benefit in that regard. Although those are very detailed (probably much better looking than most Resident Evil scenarios, for comparison's sake), they are still very low resolution, and I realized xBRz also wouldn't help them, so I didn't use it. But there's the fact that xBRz is still incompatible with framebuffer effects and screen transitions, making the game's audio chop like hell, so it's at least better to play with "big pixels" for that regard.

Now talking about the performance, it's not so bad like in the video XD. I still have the same old PC that makes gameplay recordings at 60FPS almost impossible for any resolution above 640x480, and since I didn't want to sacrifice the crispness of the image like I did in my older videos, I decided to sacrifice some frames instead. But it only tends to chug on 60 FPS scenes (I didn't think the little boxing minigame actually switched to 60 FPS, but in fact, it does), and also on battle scenes, because of the 60 FPS UI that only the PSX version has. Menus are also 60 FPS, but it drops less frames. Now with the overworld, I guess what made the game chug was the minimap that maybe also updates at 60 FPS, but disabling it didn't help much, so I really don't know. But trust me when I say this: when not recording, I can play FF VII on this emulator using very high resolutions and tons of filters without any issues whatsoever!

Overall, I'm having a blast playing Final Fantasy VII for first time, after I've played half of it, like, 10 years ago. I actually found a memory card image on my PC with a save of where I stopped playing back then. It was of the PAL version for some reason, but whatever, I guess XD.

PCSXR-PGXP by iCatButler. Pete's OpenGL2 plugin tweak by tapeq.

PCSXR-PGXP emulator (with Pete'sOGL2 TWEAK and OpenGL 1.78 plugins): http://ngemu.com/threads/pcsxr-pgxp.186369/

Pete'sOpenGL2 plugin tweak (this version does not support PGXP): http://ngemu.com/threads/peteopengl2tweak-tweaker-for-peteopengl2-plugin-w-gte-accuracy-hack.160319/







Other Statistics

Final Fantasy VII Statistics For TheDimensioner

At present, TheDimensioner has 1,476 views spread across 2 videos for Final Fantasy VII, with his channel publishing less than an hour of Final Fantasy VII content. This makes up 9.52% of the content that TheDimensioner has uploaded to YouTube.