Final Fantasy VII Remake Boss Battle - Scorpion Sentinel - The Destruction of Mako Reactor 1
The Scorpion Sentinel is the first boss in Final Fantasy VII Remake, fought during "Set the Charge" in Chapter 1, "The Destruction of Mako Reactor 1"
The first battle phase comprises of the boss being at 100–70% health. The Scorpion Sentinel will start off with Electrostomp, stomping its front legs, knocking back and dealing a great amount of damage to all party characters in front of it. It will then use Target Scanner to lock on to one nearby party member (usually the player-controlled) before deploying its Mark 99 Launchers at them. With the scanned party member as the center, the missiles land on a wide radius and hits other party members within it.
The boss occasionally uses EM Field, which expands an electric pulse in a large radius around it, which persists for a few seconds. The Scorpion Sentinel often jumps around the battlefield, knocking out any characters near its landing if they're not blocking. It may also leap at one of the walls, out of player's reach, and deploy its Mark 99 Launchers. If the player attacks the Scorpion Sentinel from the front for too long, it'll use Death Grip and attempt to bind them; if successful, it'll point its tail and slowly charge energy, blasting them away unless interrupted. The player can pressure the boss for 5 seconds after it takes damage equal to 8% of its max HP, and for 1.5 seconds after a party member is freed from its Death Grip.
At 70% health, it will move onto the opposite platform and activate its Field Generator under its main body near the tail, where it is vulnerable to physical attacks. As long as the Field Generator is operational, every part of the the Scorpion Sentinel is immune to Lightning Lightning attacks (including the generator itself), with its main body tremendously mitigating damage that it sustains, as well bouncing off Cloud's melee attacks. The Field Generator is its only vulnerable part in this phase. If its HP is not lowered quickly enough after destroying the Field Generator, it can activate another Field Generator. The boss's stagger gauge does not fill while the barrier is active. The barrier can only be attacked from the back.
At 40% health, the Scorpion Sentinel will move back to the other platform and will activate its Tail Laser, an unblockable attack that deals massive damage, used again throughout the rest of this phase. The player can avoid it by hiding behind debris, which the laser then destroys; the Scorpion Sentinel will always shoot upwards and cause more debris to fall moments before using Tail Laser again. It can be pressured for 3 seconds after it uses Tail Laser. In this phase, it will move from side to side on the platform. It can also start using Stinger Salvo, which sends out 10 cannon balls consecutively with light trailing behind each of them, each dealing a small amount of damage.
At 10% health, the Scorpion Sentinel will move back to the middle and start using Auto-Repair to slowly restore its HP; during this phase, the boss will remain stationary, and its legs will be targetable. It will also begin to use Overkill, which combines its Mark 99 Launchers, Mark 98 Cannons, and Stinger Salvo to perform an area-of-effect attack that deals low damage with each hit on all party members. It can be pressured for 5 seconds after the player destroys one of the boss's legs. The legs can only be targeted in this final phase, and are destroyed by dealing 4% of Max HP damage to it. Destroying the legs stops it from moving or healing.
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