This is the 246th video in my Final Fantasy XII playthrough. The battle with Hell Wyrm continues. When the Hell Wyrm's HP is between 10% and 20%, he will use Stone Breath incessantly. Designate one character to be a tank and keep the other two characters off to the side. This way, the breath will only hit the tank.
When the Hell Wyrm's HP is below 10%, he will alternate level 3 elemental spells with Invert. The victim of Invert will have plenty of MP, so it's a good idea to have a Curaja gambit on everyone. Protect won't help anymore, but Shell will.
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This video is part of my Final Fantasy XII Playthrough playlist. All characters, story, music, artwork, and other components of this game are the property of their respective owners.
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