Final Fantasy XIII - Hard Mode Mod (Obsolete)

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Published on ● Video Link: https://www.youtube.com/watch?v=2PTCSGTdXBk



Final Fantasy XIII
Game:
Duration: 2:18:07
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0


Mod: https://www.nexusmods.com/finalfantasy13/mods/5
Tweaks used:

[Hard Tweaks]
- Enemy ATB+50% (Mod_Hard_FasterATB.bat)
- Enemy HP+ Option 2: +25% to +10% the higher their base HP (Mod_Hard_EnemyHP.bat)
- Enemy Statincrease Option 2: 35% STR or MAG, or 25% for both depending on enemy (Mod_Hard_EnemyStr.bat)
- Staggertime -25% (Mod_Hard_StaggerTime.bat)
- MaxChain 600% (Mod_Hard_Chain600.bat)
- Fewer Character HP (Mod_Hard_FewerCharHP.bat)

[Boon Tweaks]
+ Vercingetorix Poison resist up (Mod_Hard_VrcngtrxPoision.bat)
The mod also has some quality-of-life improvements:
+ Tier3 Weapons have a maxlevel of 125 (Mod_Tier3Weapon125.bat)
+ High CP Nodes: Crystariumlevel 9-10 have additional very high cost nodes (600k to 960k). Overall 22 Million CP needed for them all. This is only to have CP not go to waste postgame. (Mod_Crystarium.bat)
+ Vanille Higher Magic (-200 STR but +200 MAG). Self explanatory. (Mod_VanilleStr.bat)
+ Catalogs & Droprates: Normal drops get a x2 multiplier with a 5star battle rating (before it didn't affect it), and Collectors Catalog doubles normal droprates. Usual baserate is 25%, that means a 100% droprate for normal items with Collectors Catalog equipped.
Rare drops still get a x5 multiplier with a 5star battle rating just like the original game, but Connoisseur Catalog increases it further by 50% (originally 10%). Trapezohedrons are still only 7,5% for Adamantoises, but usual Rareitems now have a 37,5% max droprate instead of 25,5%. Also AdamanTORtoises now drop Adamantite, which were shop-only in the original. (Mod_CatalogDropRate.bat)
+ Strike Abilities 9.8%: Please read the Modlink for information on this and for more information on the other topics. (Mod_StrikeChain.bat)
+ Paradigm Shift no Secondary Animation (Instant Paradigm Shift). (Mod_ParadigmShift.bat)







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