FINAL FANTASY XIII - Just 15 Minutes

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Final Fantasy XIII
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Final Fantasy XIII is a science fiction role-playing video game developed and published by Square Enix for the PlayStation 3 and Xbox 360 consoles and later for the Microsoft Windows operating system. Released in Japan in December 2009 and worldwide in March 2010, it is the thirteenth title in the mainline Final Fantasy series. The game includes fast-paced combat, a new system for the series for determining which abilities are developed for the characters called "Crystarium", and a customizable "Paradigm" system to control which abilities are used by the characters. Final Fantasy XIII includes elements from the previous games in the series, such as summoned monsters, chocobos, and airships.

The game takes place in the fictional floating world of Cocoon, whose government, the Sanctum, is ordering a purge of civilians who have supposedly come into contact with Pulse, the much-feared world below. The former soldier Lightning begins her fight against the government in order to save her sister who has been branded as an unwilling servant to a god-like being from Pulse, making her an enemy of Cocoon. Lightning is soon joined by a band of allies, and together the group also become marked by the same Pulse creature. They rally against the Sanctum while trying to discover their assigned task and whether they can avoid being turned into monsters or crystals at the completion.

Development began in 2004, and the game was first announced at Electronic Entertainment Expo (E3) 2006. Final Fantasy XIII is the flagship title of the Fabula Nova Crystallis collection of Final Fantasy games and is the first game to use Square Enix's Crystal Tools engine. Final Fantasy XIII received mostly positive reviews from video game publications, which praised the game's graphics, presentation, and battle system. The game's story received a mixed response from reviewers, and its linearity compared to previous games in the series was mostly criticized. Selling 1.7 million copies in Japan in 2009, Final Fantasy XIII became the fastest-selling title in the history of the series. As of January 2013, the game has sold over 6.6 million copies worldwide. The Microsoft Windows version has sold over 700,000 copies according to SteamSpy. A sequel, titled Final Fantasy XIII-2, was released in December 2011 in Japan and in February 2012 in North America and PAL regions. A second sequel, titled Lightning Returns: Final Fantasy XIII, which concludes Lightning's story and the Final Fantasy XIII saga, was released in November 2013 in Japan and in February 2014 in North America and PAL regions. In September 2014, Square Enix announced the Final Fantasy XIII series has been widely successful and has shipped over 11 million copies worldwide.

Masashi Hamauzu composed the game's soundtrack; his previous work on the series was as a co-composer for Final Fantasy X and as the main composer for Dirge of Cerberus: Final Fantasy VII. The game was the first main-series Final Fantasy game to not include any compositions by original series composer Nobuo Uematsu. Although Uematsu was originally announced to compose the main theme of the game, this role was taken over by Hamauzu after Uematsu signed on to compose the soundtrack to Final Fantasy XIV. The score features some pieces orchestrated by Yoshihisa Hirano, Toshiyuki Oomori, and Kunihito Shiina, with the Warsaw Philharmonic Orchestra. The song "My Hands", from British singer Leona Lewis' second album Echo, was chosen to replace Final Fantasy XIII's original theme song, "Kimi ga Iru Kara" by Sayuri Sugawara, for the game's international release. Square Enix president Yoichi Wada later said that it would have been better if the American branch of the company had produced a theme song from scratch, but a lack of staff led to the decision of licensing an existing song.

Square Enix released a Microsoft Windows port of the game in October 2014, where it was met with a more critical reception than the original versions. PC Gamer's Samuel Roberts, when reviewing the port, criticized not only the original gameplay, but heavily criticized the quality of the port itself, decrying the low resolution, limited graphical options and low framerate. He was especially critical of the time taken for the port given that an unofficial patch was produced by modder Peter Thoman within a day of release that fixed many of the issues. Michael McWhertor of Polygon also noted a similar critical response by consumers. A patch was released by Square Enix in December 2014, which was noted by Thoman as adding only the graphical features that his external patch had, with no other additions or performance improvements.







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