Final Fantasy XIV ARR The Binding Coil of Bahamut Turn 3
First time running The Binding Coil of Bahamut Turn 3 a Warrior Main Tank. Just a fun little jumping puzzle, no loot barring maybe X-Potions and Jellyfish Cnida lol but I doubt anyone is hyped to get more of those.
With it no longer being required to progress in the first Binding Coil it is a dead zone on the duty finder for the most part due to no loot. The DPS players in my group were happy to finally get in and were waiting for three hours, I waited for like thirty minutes as Warrior so I recommend coming here as a Tank to speed up queues or just get a fun group in the Party Finder for it.
It's not really hard either, all the trash mobs we fought in the vid? You can just skip and jump to the next platform lol we just didn't do that since we were all first timers I think. I believe it's only the Golems that might be mandatory and even then you might be able to just active the terminal anyhow if someone aggros it away.
So it was a bit rough, we may have gotten lost lol but it was good times. I do wish I'd have used Steel Cyclone more TBH but well if I ever come here again I'm probably just gonna skip the trash mobs anyhow and encourage everyone else to do the same since you'll only get junk from taking them out anyhow. That and they respawn.
What else can I say? It'd be interesting if they did have loot but it might take away from the fun factor of it.
Also note it does NOT count for the Tank mount achievements! Turn 4 does though and is way faster.
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