Final Fantasy XIV: Heavensward Alexander (Normal) The Cuff Of The Son Visual Raid Guide
Welcome to Alexander (Normal) The Cuff of the Son Visual Raid Guide part of the Heavensward content for Final Fantasy XIV. Alexander - The Cuff of the Son, known by players as A6 or M2, is the second floor of the raid Alexander: Midas in Final Fantasy XIV: Heavensward.
Why watch really short clips and skip fight mechanics when you can see the whole fight in its entirety? In this no commentary lets play, watch me run through the Cuff of the Son from a Machinist perspective while listening to the music and audio queues. You'll experience the overview of the fight and see the boss mechanics in my visual guide of FFXIV! Watch me take down the four bosses!
There are two trash mobs before the four main bosses of this raid, similar to A2. I believe all the bosses give a stacking debuff, so tanks may want to look into this and see when swapping is necessary.
Boss 1 is Blaster
Blaster drops mines which can and should be avoided (tank may have to move the boss depending on the placement)
Players will then be marked and have copies of Blaster fall on them.
Spread out to avoid overlapping damage. ~ Try to spread out in a line to make it easier to deal with
The copies will charge in the direction they are facing after a short delay
If tagged, you will take damage and receive a vulnerability debuff.
Tanks don't have to swap.
Boss 2 is Brawler
Tank should face the boss away while everyone else stacks right behind it.
Brawler has three different attacks. Look at the hands to figure out which is coming.
1 Single drill
2 single laser
3 Double laser
The drill seems to randomly target
If there's a single laser, the tank can soak this by themselves (they may have to pop a cd if their gear isn't up to snuff).
If it's a double laser, the tank should join the group and split the damage (lots of AOE heals).
Single drill seems to do less damage the further u are way from it (spread out).
Tanks will need to swap after (3) stacks of the vulnerability debuff.
Boss 3 Swindler
There is a debuff placed on everyone based on an altitude (high or low).
The floor panels will raise and lower to deal with this mechanic. The raised panels will glow red.
Go to the elevation opposite of the debuff received. (If you get the high debuff (purple), go to the lower panels. If you get the low debuff (red), go to the higher panels. You can also tell which debuff the size of the rings around you after the initiation).
Choosing the wrong elevation will cause you to take substantial damage and receive a vulnerability debuff
There will be unavoidable AOE damage afterwards.
The number of orbs above the targeted person indicates the number of people who need to be in the ring to split the damage in order to nullify it.
Tanks don't have to swap unless you get the vulnerability debuff by being on the wrong elevation.
Boss 4 Vortexer
A player will be marked with a blue indicator around them
Lava pools will spawn
Vortexer will use a knockback
The marked player will summon a water sprite where they are standing
Players will then deal with the Shiva ice rings
At least one player needs to use these rings to freeze the water.
Vortexer will use a knockback
Everyone will need to hide behind the newly created ice boulder to avoid being wiped to Vortexer's Ultra Flash.
Tanks will need to swap after 2 stacks of the vulnerability debuff.
I do not own the audio, but the gameplay is my own as I help people see the fights visually using my character I created in Final Fantasy XIV.
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"Locus" is a battle theme from Final Fantasy XIV: Heavensward, used by most bosses within Alexander. It was composed by Masayoshi Soken.
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