Final Fantasy XIV Part 14
1. Sylphic Studies
Rolfe Hawthorne, patriarch of the beekeeping Hawthorne family, is said to be well versed in sylphic customs.
Rolfe's memory is not what it used to be, but it turns out that he has previously shared his stories with those around the hut. Check in with his daughter Ysabel and a couple of the patrolling sentries, Blaisette and Monne. They may remember what the old storyteller has forgotten.
You have gleaned that the sylphs are known for their mischievous and capricious nature, as they show little regard for Gridanian propriety or etiquette. Share your rediscovered tales with Rolfe Hawthorne.
Your findings have served to stir Rolfe's memory, and he recalls that dancing is the traditional greeting among the sylphs. It would seem they are a most curious tribe, indeed.
2. First Impressions
Rolfe Hawthorne would share further knowledge to assist you in befriending the sylphs.
Rolfe tells you that it would be unwise to greet the sylphs without a proper gift, but he has trouble remembering exactly what that gift should be. However, it is possible that his wife, Rosa, can tell you. Speak with her at Fullflower Comb to see what she has to say.
Though she does not fully understand why, Rosa informs you that the sylphs are said to be quite fond of milkroot, which can be obtained from ochus. In order to find one such ochu, take the amber syrup given to you by Rosa and pour it on the curious tussock in the Honey Yard. Once uncovered, slay the ochu, and pray that you find some milkroot among its remains.
Your prayers have been answered, and you have the milkroot in your possession. Take your prize back to Rolfe at the Hawthorne Hut to ensure that it is indeed a suitable offering for the sylphs.
Rolfe immediately recognizes the milkroot upon your presentation of it, and is sure that the sylphs will appreciate the offering. Just take care not to inhale too many of the fumes yourself before giving it to the sylphs.
3. First Contact
Rolfe Hawthorne has gift wrapped your offering in preparation for your journey into the sylphs' demesne.
Rolfe has kindly gift wrapped the milkroot for the sylphs, and wishes you luck in your envoy endeavors. Before you leave, however, he bids you speak with Amelain.
Amelain has entrusted you with a missive penned by the Elder Seedseer herself. Deliver it safely to Komuxio at Little Solace.
You have found Komuxio in Little Solace, but he seems unmoved by your words of greeting alone. Perform a sprightly /dance for him as a show of goodwill.
Pleased by your dance, Komuxio now seems more willing to hear you out. Present him with the milkroot and the letter to the elder as proof that you come in peace.
Despite accepting your gifts, Komuxio remains unconvinced as to your intentions. Is there no way to gain the sylph's trust and secure an audience with the elder of Little Solace?
4. Dance Dance Diplomacy
Yda has a notion of how one might earn the sylphs' trust.
Yda believes that the best way to earn the sylphs' trust is to /dance for those who reside in Little Solace.
That was certainly exhausting. Return to Yda and tell her that you have danced as you have never danced before.
Your dancing has won many a smile, but have you truly succeeded in winning the hearts of the sylphs of Little Solace? This remains to be seen.
5. Forest Friend
Papalymo has a notion of how you might endear yourself to the sylphs of Little Solace.
Papalymo believes that offering aid to the troubled sylphs in Little Solace would go far toward earning their trust. As the sylphs are not wont to share their troubles with outsiders, seek the advice of Hearer Imedia.
As Imedia would tell it, the sylphs live in constant fear of attacks by ill-tempered forest creatures. She bids you slay a ziz gorlin and a gall gnat, that the residents of Little Solace might rest easy, and suggests that procuring three brownie brushes in the process would also go far to curry the sylphs' favor.
You have dispatched the invasive fauna, and obtained brownie brushes for the sylphs. Report to Komuxio of Little Solace and impress upon him your good intentions.
Komuxio expresses gratitude for your efforts on behalf of Little Solace. It would seem the sylphs have begun to warm to your presence, albeit gradually.
6. Presence of the Enemy
Komuxio of Little Solace would entrust you with a task.
Komuxio is troubled by sightings of unfamiliar walking ones in the forest. Speak to the residents of Little Solace and the Hawthorne Hut and uncover what information you can.
Your investigation proved a fruitful one. Return to Little Solace and share your findings with Komuxio.
Komuxio deduces that the log must have been penned by someone with knowledge of the forest. Could there be a traitor in your midst?
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