Final Fantasy XVI Animations [Movement, Attack, & General Abilities]

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Published on ● Video Link: https://www.youtube.com/watch?v=uxIZrCo35ds



Final Fantasy XVI
Game:
Duration: 19:24
181 views
15


For Reference.

*Note* They didn't have an option to turn off the UI stuff so forgive me if they get in the way.
*Note 2* The camera is also really close so I can't really capture Clive's legs.

Time Codes Below.

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Movements

Idle: 0:00
Idle Animation: 0:11
Idle Turnaround (180 degrees): 0:27
Walk: 0:52
Walk to stop (left foot vs right foot forward): 1:28
Run: 2:10
Run to pivot: 2:42
Run to stop (left foot vs right foot forward): 3:09
Sprint: 3:51 (activates by itself)
Sprint to pivot: 4:51 (I like this one; doesn't have any sound fx tho)
Sprint to stop (left foot vs right foot forward): 5:19
Jump idle: 5:58
Move to jump idle: 6:43
Move to jump moving: 7:19
Sprint to jump idle: 7:51
Sprint to jump moving: 8:15
Dodge/Evade: 8:38
Backstep: 9:19
Running with weapon unsheathed: 10:01 (one of the best ways I could've got this animation)

Attacks

Melee Attack (4-hit combo): 10:22
Sprint Attack: 11:51 (sprint deactivates when approaching enemy; weird)
Jump Attack (3-hit combo): 12:10
Parry: 12:23
Punish/Mortal Blow 1: 12:31
Punish/Mortal Blow 2: 12:36
Punish/Mortal Blow 3: 12:41
Punish/Mortal Blow 4: 12:47
Punish/Mortal Blow 5: 12:52
Punish/Mortal Blow 6: 12:57
Punish/Mortal Blow 7: 13:01

General Abilities

Precision Dodge: 13:06
Precision Strike: 13:10
Precision Shot: 13:18
Lunge: 13:22
Downthrust: 14:04
Burning Blade: 14:48
Aeriel Burning Blade: 15:38
Taunt: 16:26 (just agros the enemy)
Swift Recovery: 17:05
Stomp: 17:12
Limit Break: 17:23 (I like the power down vfx)

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Final Fantasy XVI Statistics For Video Game Animation References

At present, Video Game Animation References has 338 views spread across 2 videos for Final Fantasy XVI, with his channel currently having around 1 hour worth of content for Final Fantasy XVI. This is 2.91% of the total watchable video on Video Game Animation References's YouTube channel.