Final Fantasy XVI vs. Clair Obscur: Did Square Enix Get It Wrong?
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In this video, we explore the heated debate surrounding Final Fantasy XVI's shift to real-time action combat, sparked by comments from director Naoki Yoshida and the critical acclaim of Clair Obscur: Expedition 33. With Clair Obscur proving that turn-based RPGs can still capture mainstream attention, we break down why FFXVI's struggles go beyond just combat design, touching on pacing, narrative structure, and player expectations. Is the decline in turn-based systems a misstep, or a necessary evolution?
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