FINAL FIGHT: ENHANCED - Demo 2 (Commodore Amiga)

Channel:
Subscribers:
573
Published on ● Video Link: https://www.youtube.com/watch?v=UbHggvYkxX4



Game:
Duration: 1:59
7,020 views
147


After an almost complete re-write of the entire game code of the first demo I made a year ago, I thought it was time for a new showcase. This features a 2-Player mode with Guy and Cody, plus some new music.

There's a few bits and bobs still missing, and some of the larger baddie types are just there to stress test the sprite routine, but the features and correct enemy placements will be there in the final game.

As before, the game uses 2-Buttons for combat just like the arcade.

Forgive the slightly awkward playing, but I was controlling both characters myself.

Specs:
68000 7Mhz (Cycle Exact)
ECS, 2MB Chip Ram

A 1MB OCS version did exist, and it had all the moves, but unfortunately the Amiga has no hardware ability to horizontally flip a sprite like the Megadrive and SNES, and the real-time CPU X-Flip routine was just too slow with these massive sprites (even when optimised). So, I chose to make it ECS only and make use of the larger RAM capacity to make up for the lack of hardware functions.

All the extra memory does is store flipped sprites, which makes for a smoother game as it takes any unnecessary graphical load off the CPU.

There's still much to optimise (things get a little sluggish with 4 enemies on screen), but it's getting there.

PS, I never had an Amiga 1200, and I've no interest in doing a bespoke AGA version, so please don't ask (or go and make it yourself).







Tags:
Final Fight
Amiga
Capcom
Enhanced
Guy
Cody
Haggar
demo
homebrew
Commodore
A600
ECS



Other Statistics

Final Fight Statistics For Prototron

Prototron currently has 34,126 views spread across 7 videos for Final Fight. His channel uploaded 3 hours worth of Final Fight videos, or 20.53% of the total watchable video on Prototron's YouTube channel.