โญ๐ Final Fight LNS Ultimate V.4.1 | OpenBoR Games
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โถ๏ธโญ๐ OpenBoR Game Club: https://bit.ly/OpenBoR-Game-Club
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โถ๏ธโญ๐ Download link: www.speedallonlinegamessiteshere.com/final-fight-new21/final_fight_lns
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By: Red Brilliant Fox [thank you...๐]
The OpenBoR games enjoy great popularity. Spectators and gamers gather to watch, play, communicate, exchange ideas and comment. They express their preferences, ideas or look for solutions.
Like well-known brand, Streets of Rage Remake, they are united under the common denominator of creativity and the good gaming.
The love and active involvement of fans in the development of OpenBoR creates a whole new gaming culture, which we will tell you about and show you.
Through each new game we present here, you will be enriched.
Each new title carries a piece of its author's spirit, craftsmanship and talent that you will be able to immerse yourself in.
You will be able to play in a new and unprecedented way. To unleash your own creativity and resourcefulness.
So, watch, enjoy and play - OpenBoR games are in your hands.
Over OpenBoR:
OpenBoR (Open Beats of Rage) is an open source continuation of the Beats of Rage engine. It is often advertised as "the most powerful 2D sprite based engine in the world" and "The ultimate 2D engine". OpenBOR is royalty-free for all of us!
- Thanks to the Chronocrash community center and Senile Team!
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๐ ๐๐๐ฉ ๐ฎ๐ค๐ช๐งใ ๐ฟ๐ค๐ฌ๐ฃ๐ก๐ค๐๐ ใ๐๐๐ฃ๐ โโญ
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๐๐ฎ๐ช๐ป ๐๐ป๐ฒ๐ฎ๐ท๐ญ๐ผ, ๐๐ญ๐ถ๐ฒ๐ป๐ฎ๐ป๐ผ ๐ช๐ท๐ญ ๐ฅ๐ฒ๐ฎ๐๐ฎ๐ป๐ผ !
๐๐ฎ๐ฝ ๐๐ธ๐พ๐ป ๐ต๐ฒ๐ท๐ด ๐ฝ๐ธ ๐ญ๐ธ๐๐ท๐ต๐ธ๐ช๐ญ ๐ฝ๐ฑ๐ฎ ๐ฐ๐ช๐ถ๐ฎ ๐ฏ๐ฎ๐ช๐ฝ๐พ๐ป๐ฎ๐ญ ๐ฒ๐ท ๐ฝ๐ฑ๐ฎ ๐ฟ๐ฒ๐ญ๐ฎ๐ธ, ๐ป๐ฒ๐ฐ๐ฑ๐ฝ ๐ฑ๐ฎ๐ป๐ฎ.
Some changed in version ULTIMATE VERSION V.04.1
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-Fixed bug in Oni, Zanku Hadosho (cancelled air with Meido Gohado makes Oni not fall to the ground).
-Fixed a bug that prevented you from completing the game if you died on Ultrahard difficulty in Boss Rush mode.
-In Red Arremer's Bites, the blood comes out red even if he bites a predator or Alien Green, fixed, now the blood comes out the corresponding color.
-In Seth's phase, the January and Marz dolls swapped names. Corrected.
-Fixed some in-game shadows. With the V.04 shadow system, certain objects that are very close to others cause unexpected effects. Fixed so that these objects use the V.03 shadow system.
-The music in How to Play was the same as in Characters History Move List but with the wrong loop, now it does it fine.
-Akuma bug, dying a life during Akuma's exit animation (when he kills Bison) or starting another player caused Akuma to fall to the ground, resulting in Andores not dying and Bison staying in the animation Of damage. Corrected.
-Buleta's bug, her air grab and special grab can leave enemies stuck in walls. Corrected.
-Fixed a possible bug when confronting Dave that could cause him to not return to the screen if thrown too far on top of the truck.
- Fixed the bus platform on the right in the scrapping phase (just before Kane) in case we accidentally get on the bus so it doesn't look weird.
-Fixed a weird bug with Bulleta where if after an air grab we kicked in the first frame and in that same frame we took damage, we wouldn't fall to the ground and fly off the screen.
-Fixed a minor bug in Ibuki, the special's kunai hitbox when hitting the kunai on the ground did not generate blood and did not hold downed enemies in position because they did not calculate the juggle correctly.
-Fixed Bulleta bug that would occur if we performed an Ultimate 2 falling from a height (barrel or similar) and grabbed an enemy in the process before hitting the ground. The enemy was hanging over us (statue effect). Corrected.
-Fixed a bug in Akuma, I could cancel a Raging Demon into another Raging Demon with the screen still black, leaving the enemy grabbed like a statue.
-The default keys that OpenBor uses now only work if you are in a menu or paused.
-ESC key in HowTo exits the menu instead of advancing the page.
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