โญ๐Ÿ‘‰ Final Fight LNS Ultimate V.4.1 | OpenBoR Games

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Some changed in version ULTIMATE VERSION V.04.1
----------------------------------------------

-Fixed bug in Oni, Zanku Hadosho (cancelled air with Meido Gohado makes Oni not fall to the ground).

-Fixed a bug that prevented you from completing the game if you died on Ultrahard difficulty in Boss Rush mode.

-In Red Arremer's Bites, the blood comes out red even if he bites a predator or Alien Green, fixed, now the blood comes out the corresponding color.

-In Seth's phase, the January and Marz dolls swapped names. Corrected.

-Fixed some in-game shadows. With the V.04 shadow system, certain objects that are very close to others cause unexpected effects. Fixed so that these objects use the V.03 shadow system.

-The music in How to Play was the same as in Characters History Move List but with the wrong loop, now it does it fine.

-Akuma bug, dying a life during Akuma's exit animation (when he kills Bison) or starting another player caused Akuma to fall to the ground, resulting in Andores not dying and Bison staying in the animation Of damage. Corrected.

-Buleta's bug, her air grab and special grab can leave enemies stuck in walls. Corrected.

-Fixed a possible bug when confronting Dave that could cause him to not return to the screen if thrown too far on top of the truck.

- Fixed the bus platform on the right in the scrapping phase (just before Kane) in case we accidentally get on the bus so it doesn't look weird.

-Fixed a weird bug with Bulleta where if after an air grab we kicked in the first frame and in that same frame we took damage, we wouldn't fall to the ground and fly off the screen.

-Fixed a minor bug in Ibuki, the special's kunai hitbox when hitting the kunai on the ground did not generate blood and did not hold downed enemies in position because they did not calculate the juggle correctly.

-Fixed Bulleta bug that would occur if we performed an Ultimate 2 falling from a height (barrel or similar) and grabbed an enemy in the process before hitting the ground. The enemy was hanging over us (statue effect). Corrected.

-Fixed a bug in Akuma, I could cancel a Raging Demon into another Raging Demon with the screen still black, leaving the enemy grabbed like a statue.

-The default keys that OpenBor uses now only work if you are in a menu or paused.

-ESC key in HowTo exits the menu instead of advancing the page.




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