Final Upgrade 1x02 - Let's play the game ... tutorial part 2
Let's finish our basic training and start fully automated transportation network. We can learn how to create routes, build stations and ships from blueprints! Auto logic is also not a problem and a friendly feature, the last part that is left is an energy generation station for our research tasks!
PS. Official Beta Update 1 is planned in one month so it is the best time to buy it now when it is still in at good price in Early Access ;-)
https://store.steampowered.com/app/919260/Final_Upgrade/
Timeline:
0:00:00 Intro and a refresh of episode 1
0:01:27 Creating our first routes
0:02:02 Trading route modification or priority and min/max batch size
0:04:20 Auto logic, sending ships to perform automated tasks and automated building
0:05:18 Trading and mining ship design comparison
0:07:38 We are modifying the Miner T2 and equip it with storage containers
0:16:38 Resource management during designing phase of the ship (or station)
0:17:28 Construction of the ship, real life example
0:22:16 Changing the resources availability for trade
0:24:05 Construction level up, we are changing our mothership design
0:27:44 Our first encounter or an other interstellar civilization
0:29:05 Claiming a sector, important hint!
0:37:07 Miner T3 redesign
0:38:21 Construction of the ship and gameplay example
0:48:27 Route advanced option, default batch size in action
0:48:58 We are not partially automated, gameplay example
0:57:17 We need a power and research station!
0:58:44 Auto logic auto-builder in practical use
0:59:02 We need a liquid/oil tanker
1:01:12 Route advanced option, correcting the route batch size
1:03:16 All basics covered, gameplay example
1:07:35 Booting up the energy production station and setting the energy policy
1:09:31 Our storage carrier ship redesign and further gamepley
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