Finding the Fun in FPS Campaigns
2016 gave us two amazing first person shooters: Doom and Titanfall 2. In this video, I look at how these two games found different ways to bring the fun back to FPS campaigns.
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Recommended Viewing / Reading:
Noclip: "DOOM Resurrected Documentary"
https://www.youtube.com/watch?v=PS6SBnccxMA
Michel Sabbagh: "Analyzing Doom’s design elements and nuances"
https://michelsabbagh.wordpress.com/2016/05/26/the-devils-in-the-details-analyzing-dooms-design-elements-and-nuances/
Turbo Button: "Titanfall 2 - Mobility and Momentum"
https://www.youtube.com/watch?v=7Hi_N7XGnyg
Games shown in this episode (in order of appearance):
DOOM (id Software, 1993)
Call of Duty: Infinite Warfare (Infinity Ward, 2016)
Battlefield 1 (EA DICE, 2016)
Battlefield Hardline (Visceral Games, 2015)
DOOM (id Software, 2016)
Titanfall 2 (Respawn Entertainment, 2016)
Battlefield 4 (EA DICE, 2013)
Grand Theft Auto IV (Rockstar North, 2008)
Vanquish (PlatinumGames, 2010)
Call of Duty 4: Modern Warfare (Infinity Ward, 2007)
Music used in this episode:
Rooftop Paradise (Tharsis, Atomnation)
Half Age (Tharsis, Atomnation)
Rooftop Paradise (Tharsis, Atomnation)
https://atomnation.bandcamp.com/album/half-age-ep
Contribute translated subtitles - https://amara.org/v/C3BFL/
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