How Event[0]'s AI Puzzle Assistant Works
Event[0] is perhaps the most innovative game of 2016: a sci-fi adventure game where you chat with an artificial intelligence. In this episode of Game Maker's Toolkit, I break down how Kaizen, the game's chatty AI, works.
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Event[0] on Steam - http://store.steampowered.com/app/470260/
Sources:
Nucl.ai: "Turning a Chatbot into a Narrative Game: Language Interaction in Event[0]"
https://archives.nucl.ai/recording/turning-a-chatbot-into-a-narrative-game-language-interaction-in-event0/
Gamasutra: "Q&A: Ocelot Society on building Event[0] around an AI chatbot"
http://www.gamasutra.com/view/news/285902/QA_Ocelot_Society_on_building_Event0_around_an_AI_chatbot.php
Gamecrate: "Interview: Event[0] Game Designer Sergey Mohov on the Game's Talkative A.I."
https://www.gamecrate.com/interview-event0-game-designer-sergey-mohov-games-talkative-ai/14545
Games shown in this episode (in order of appearance):
Event[0] (Ocelot Society, 2016)
Zork (Infocom, 1980)
Gone Home (Fulbright, 2013)
Her Story (Sam Barlow, 2015)
Façade (Procedural Arts, 2005)
The Shivah (Wadjet Eye Games, 2006)
Fallout 4 (Bethesda Game Studios, 2015)
Mass Effect 3 (Bioware, 2012)
Titanfall 2 (Respawn Entertainment, 2016)
Music used in this episode:
Let's Start at the Beginning (Lee Rosevere, Music for Podcasts)
Slow Lights (Lee Rosevere, Music for Podcasts 3)
I Believe in You (Lee Rosevere, Music for Podcasts 3)
Let's Start at the Beginning (Lee Rosevere, Music for Podcasts)
Wisdom (DOMINANT)
Lee Rosevere, Music for Podcasts: https://leerosevere.bandcamp.com/album/music-for-podcasts
Lee Rosevere, Music for Podcasts 3: https://leerosevere.bandcamp.com/album/music-for-podcasts-3
DOMINANT, Wisdom: https://soundcloud.com/primaryflow/wisdom
Other credits:
2001: A Space Odyssey, MGM, 1968
Westworld, HBO, 2016
Contribute translated subtitles - https://amara.org/v/C3BFO/
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