Finite State Machines -- Game Programming Concepts Series
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Published on ● Video Link: https://www.youtube.com/watch?v=jLLAtxPNaC0
Welcome to a new (probably) tutorial series on the fundamentals of game programming. We are going to explore core concepts of game development such as design patterns, algorithms and data types.
Today we are looking at the Finite State Machine, an infintely flexible data construct used in UIs, AIs, World Management and much much more. In this example we implement a basic traffic light, along with callback methods.
Text version and all code used in this example available at: http://www.gamefromscratch.com/post/2016/06/29/Game-Programming-Concepts-Finite-State-Machines.aspx
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Game Programming
Programming
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Finite State Machine
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Design Patterns
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Unity
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