Fire Emblem: New Mystery of the Emblem H4 Chapter 5 in 6 turns
Credits to Gradivus for help with this strat. Redoing Chapter 4 with just one Rescue use in 3 turns instead allowed me to use one extra Rescue use in this chapter, bringing it down to a 6 turn clear. The problem with this map is that Marth has to get the Hammerne staff to save a lot of turns (by repairing Rescue). This is complicated further by all the enemies in the northern path: 3 cavs, 5 snipers, 3 mages. As you see in this video, I take care of most of these enemy units on turn 1 and 2 with some clever positioning, luring and the Devil Sword to ORKO Snipers.
A trick you will notice in this video is that I block off certain tiles before using Rescue. This is because, when you use the Rescue staff on a unit, it usually puts that unit on the southern tile of the Rescuer. If the southern tile is occupied, then it puts that unit on the eastern tile. If the south and eastern tile are both occupied, then the unit is placed on the western tile. Given that Marth is going northwest, and he is only very barely able to reach the Hammerne house in 5 turns, I'm forced to use this trick. I take advantage of this on turns 1 and 3 when I use Rescue. Otherwise, Marth would not be able to reach the Hammerne house on turn 5.
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Chiki currently has 26,449 views spread across 33 videos for Fire Emblem: New Mystery of the Emblem. The game makes up 2 hours of published video on his channel, or 6.63% of the total watchable video for Fire Emblem: New Mystery of the Emblem on Chiki's YouTube channel.