Fire Emblem Path of Raciance (2005) RTX4090 i9 #24 Battle Reunion (4K HD Mod 16:9)

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Fire Emblem: Path of Radiance is a 2005 tactical role-playing video game developed by Intelligent Systems and Nintendo SPD, and published by Nintendo for the GameCube. It is the ninth main installment in the Fire Emblem series, and the third to be released in the west. As with previous installments, gameplay revolves around positioning characters on a battlefield to defeat an opposing force. If characters are defeated in battle, they are removed from the rest of the game.

The story takes place on the fictional continent of Tellius, inhabited by the human Beorc and the shapeshifting Laguz. The game begins when the Beorc nation of Daein invades its neighbor, the kingdom of Crimea. The mercenary Ike and his companions set off to restore Crimea's heir, Princess Elincia, to the throne. The group travels across Tellius, allying with other countries to free Crimea from Daein's control and confronting racial tensions and long-standing resentment between the Beorc and the Laguz along the way.

Path of Radiance began development for the GameCube after the overseas success of the Game Boy Advance game Fire Emblem, becoming the first home console entry in the series since Fire Emblem: Thracia 776. The game is the first entry in the series to feature 3D graphics, full motion cutscenes, and voice acting. The series' transition to 3D caused multiple difficulties for the developers. The localization team worked closely with Intelligent Systems to ensure the localization was as true to the original Japanese as possible. Upon release, the game received widespread critical acclaim for its gameplay and story, but several journalistic sites and magazines made negative comments about the game's graphics. The game debuted at the top of Japanese gaming charts, and was considered to have sold well. A direct sequel for the Wii, Fire Emblem: Radiant Dawn, was released in 2007 in North America and Japan, and 2008 in Europe and Australia.

Source: https://en.wikipedia.org/wiki/Fire_Emblem:_Path_of_Radiance

Captured on Elgato 4K60 S+.

Used Texture Mod: https://www.reddit.com/r/fireemblem/comments/k836yl/fire_emblem_path_of_radiance_hd_texture_pack/https://www.reddit.com/r/fireemblem/comments/k836yl/fire_emblem_path_of_radiance_hd_texture_pack/https://www.reddit.com/r/fireemblem/comments/k836yl/fire_emblem_path_of_radiance_hd_texture_pack/

Widescreen Fix:
https://forums.dolphin-emu.org/Thread-unofficial-widescreen-development-topic-archive?page=127&highlight=Fire+Emblem

System specification: NZXT Player Three Prime

CPU: Intel Core i9 13900KF
GPU: NVIDIA GeForce RTX 4090
Motherboard: NZXT NS Z690
RAM: 4x Teamgroup UD4-3200 DDR4
Samsung SSD 970 EVO Plus 2TB

Dolphin Settings:
Backend - Vulkan
Internal Resolution - 6x Native (3840x3168)
Anti-Aliasing - 8x SSAA
Texture Filtering - 16x Anisotropic




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Tags:
Nintendo
Elgato
Path of Radiance
FE
Fire Emblem
Ike
Roy
Mist
SRPG
JRPG
Strategy
Tactics
Gamecube
Dolphin
RTX 4090
Geforce
intel
i9
Texture Mod
4K
HDR
Enhanced
Upscale
Full Game
Walkthrough
Playthrough
Lets Play
No Commentary
Longplay
Cutscene
Gameplay
Story
Intro
Prologue
16:9
Widescreen
Aspect Ratio
Chapter
Black Night
Greil
Mercenary
Lethe