Fire Emblem: Three Houses Playthrough 54 (Azure Moon): Eternal Guardian

Fire Emblem: Three Houses Playthrough 54 (Azure Moon): Eternal Guardian

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Fire Emblem: Three Houses
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Let's Play
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Five years before Rhea's disappearance, she had wrote a letter to Byleth before the events of the Holy Tomb. Byleth receives the letter from Gilbert, and the letter from Rhea is about a hidden treasure in the Holy Tomb, which was where we fought the Flame Emperor, but there is a trap there, so we have to prepare for what is to come there.

As for the rest of the description, I recommend watching the full video before reading past this point of the description

This is Rhea's paralogue, and in order to do this paralogue, Byleth must be at least C-Support with Rhea before the timeskip. Byleth receives a letter that Rhea wrote five years ago from Gilbert, the treasure is at the Holy Tomb, same place where the Flame Emperor attacked. This paralogue is available on all routes except Crimson Flower, and the person that gives Byleth the letter is different depending on the route, in this case it was Gilbert, it would be Claude on Verdant Wind, and maybe Seteth in Silver Snow.
You can have 12 units for this map, and there are a bunch of Phantom Soldiers, the majority of them are Mages with powerful spells like Ragnarok, Excalibur, Bolganone, Thoron, and several others, so having a unit with a high Res stat can be helpful in handling those Mages. These Phantom Soldiers have powered up a new type of enemy called Golems, they are unique Monster units known as Altered Golems and are armoured mechanical figures created by the Church of Seiros, and you fight a ton of them on the Crimson Flower route. The Altered Golems have +10 Dexterity, +6 Speed, and +4 Resistance, so they are very tough enemies, and they have Anti-Magic Armor, so they are immune to Magic attacks. They use Lance of Light+ for their attacks, which is a magic attack exclusive to the Golems, but they will not attack unless you provoke them.
While there are a lot of Mages on this map, there are some Bow Knights, Snipers, Grapplers and other kinds of Phantom Soldiers on this map, one Warlock on this map has Bolting, or on Maddening, two of them have it.
When about every Phantom Soldier on this map are defeated, this will remove the stat boosts from the Altered Golems, so you can be able to take them out without too much trouble, they have Swordbreaker+ and Lancefaire if you break through their shields.
There are three Phantom Generals on this map, one is a Fortress Knight which has a Spirit Dust when defeated, his Battalion is Phantasmal Infantry, which has Disturbance. Another one is a Paladin with Phantasmal Cavalry that has Assault Troops, and uses a Silver Lance, and another is a Dark Bishop with Phantasmal Magic Corps that have Resonant Flames. They can be really tough, as the Fortress Knight has high Defense, the Dark Bishop has some powerful dark magic, and the Paladin has good stats all-around, Defense being his best, but they shouldn't be too hard to take down, having a magic user take out the Fortress Knight, while the Dark Bishop is weak to physical weapons, or you can use Gambits to weaken them, making it easier to take them down.
At the end of the paralogue, you will receive the Seiros Shield, which increases the defense of the wielder by 5, restores HP at the end of each turn, and reduces damage taken from Monster units. If unit has the Crest of Seiros, the effect is boosted, but the only playable that has the Crest of Seiros, ironically, is Edelgard, and the Seiros Shield cannot be obtained on Crimson Flower, the route she is exclusive to.
I do find it very ironic that Edelgard has the Crest of Seiros, because she opposes the Church of Seiros, but I don't want to go too far into spoilers on the Crimson Flower route, but I do remember in Chapter 12, Rhea does say something about Edelgard's ancestor being the first emperor of Adrestia and a supporter of the Church of Seiros, which could explain why Edelgard has the Crest of Seiros. The effect of the Crest of Seiros is there being a chance of the user's Might raised by 5 when using a Combat Art, there is the Sword of Seiros, which is a Sacred Weapon tied to that Crest, and Rhea had that equipped in the Battle of Garreg Mach in Chapter 12, and it cannot be obtained in this game.







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