
Fire N Ice : Solomons Key 2 : Level 4-9 : Walkthrough Guide : on Nintendo Switch Online NES
Fire N Ice : Solomons Key 2 : Level 4-9 : Walkthrough Guide : on Nintendo Switch Online NES #NES #FIRENICE
Solomon's Key 2 is a puzzle game released by Tecmo for the Nintendo Entertainment System. It is the prequel to Solomon's Key, and is known as Fire 'n Ice in North America and Solomon no Kagi 2: Coolmintou Kyuushutsu Sakusen (Solomon's Key 2: Coolmint Rescue Mission) in Japan. The game was released in Japan in January 1992, and America and Europe in March 1993. The game was subsequently rereleased as part of Nintendo Switch Online in February 2021.
The game's plot takes place before the original Solomon's Key, and is framed as a story being told by an elderly woman to her grandchildren. The story takes place on Coolmint Island, an island made of ice and home to the winter fairies. When the evil wizard Druidle begins sending flame monsters to attack and melt the island, the queen of the fairies summons the apprentice wizard Dana to defend them, granting him the use of ice magic to help extinguish the flame monsters.
In each stage, players control Dana and attempt put out all the fires. The fires are extinguished by either kicking an ice block into the flame, or dropping one from above. Dana's moveset includes the abilities to walk left and right across level ground. He can also climb on top of a solid block to his left or right, provided it is only one block tall and there is nothing on top of it. Dana can also push blocks of ice, which will then slide until they fall or hit a wall. Dana's most important ability is his ice magic. He can create and destroy blocks of ice. As the gameplay is grid-based, Dana's ice magic affects the squares beneath him and to the left and right, similar to Lode Runner. If the ice block is placed horizontally adjacent to a wall, pipe, jar, or another ice block, it will freeze to the adjacent surface.
There are also other elements that are introduced as the player progresses, including pipes (which Dana can travel through) and jars. Dana can walk across normal jars, but once a jar comes in contact with a flame, it begins to burn. Dana cannot walk across the top of burning jars, and any ice that is created in, or enters the square above a burning jar is destroyed. As players progress, the puzzles get more complicated and difficult. The simple gameplay must be used in new ways by players who wish to complete the game.
The game's main story features 10 worlds, each with 10 stages to complete. The Japanese release includes an internal save battery, allowing players to save their progress, while the English releases instead features a password system. Upon completing all 100 stages and defeating Druidle, a cheat code is presented that unlocks a sound test option and 50 additional bonus stages. The game also features a stage editor, allowing players to design their own stages and puzzles. However, only the Japanese version allows players to save their created stages.
The puzzle game Solomon's Key is a somewhat well-known game in the NES collection, and most retro gamers I've talked to know about the game and have played it (at least for a little while). What is maybe not as known however is that Solomon's Key actually had a sequel. In some ways this is easy to understand, as the game was actually given a completely different name in Northern America and in several other places, where it was called “Fire N Ice.” It was only here in Europe it went by the name “Solomon's Key 2.” When I first searched for this game on American video game websites, I was surprised that I didn't find anything, until I learned that the game had gone under two separate monikers the whole time.
To tell the truth, even though I usually use the European names for video games in my daily speech (that's what I grew up with, after all), I somehow feel that “Fire N Ice” is a much more appropriate name for this game than “Solomon's Key 2.” The reason for that is that this game seemingly has very little to do with its predecessor. Apart from starring the same main character, and reusing some basic concepts such as being a puzzle game based on creating blocks, the two games are very different. The original game was a lot darker and almost had some religious overtones, where Dana the wizard had to venture into Solomon's mines in order to free the land from a curse. The sequel however features cutesy graphics with anime-style characters with huge eyes, giving the game a much more family-friendly feel. Even the monsters in the game look cute, and sometimes even wear sunglasses and stick their tongue out. The developers were clearly aiming both for a different target audience and a different game altogether. In fact, the more I think about it, “Solomon's Key 2” is an extremely inappropriate name. There is no key anywhere in the game, and no reference to Solomon either. On the other hand, the game features plenty of fire and ice!
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