FireRed Randomizer | Part 1 | SuperRandoLPUltraChampionshipCatchemallFireRedEdition

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Published on ● Video Link: https://www.youtube.com/watch?v=MGL4ThO54og



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Let's Play
Duration: 33:30
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That title is the name of the file, but unfortunately, I decided later on that a catch 'em all was a bad idea.

New year (well, a month into it), new year-old LP. This was recorded after or alongside DKC, but unlike that one, I haven't actually finished this one. By the time the videos reach that point though, I'll probably be done with everything.

Speaking of being done, Zero 3 is on an even more permanent hiatus now that my Wii U is in storage, or at least until the Switch version is out. Believe it or not, Yggdra Union is being worked on, it's just a little tedious getting enough items to restore morale for the part of the game where I ran out.

As for the randomizer settings, off the top of my head:
-Random encounter slots
-Random stats, abilities, moveset, and typing
-Random evolutions
-Random items
-Moves have a random type and power

Basically everything is unpredictable. For most of the game both me and the AI are going to either be poking each other or throwing haymakers left and right, with little in between.