Firewatch Part 4. Time passes on. (New Game Blind)

Channel:
Subscribers:
752
Published on ● Video Link: https://www.youtube.com/watch?v=HQ1tV-2hN98



Firewatch
Game:
Firewatch (2016)
Category:
Let's Play
Duration: 32:33
29 views
2


Welcome to my Firewatch lets play. My name is digidv85 but please call me dig for short. This is a blind let's play. It will feature a new game to completion. Gameplay shown on PS4.

About Game: Firewatch is an adventure game developed by Campo Santo and published by Campo Santo in partnership with Panic. The game was released in February 2016 for Microsoft Windows, OS X, Linux, and PlayStation 4, for Xbox One in September 2016, and for Nintendo Switch in December 2018.

The story follows a fire lookout named Henry in the Shoshone National Forest, a year after the Yellowstone fires of 1988. A month after his first day at work, strange things begin happening to him and his supervisor Delilah, which connects to a conspired mystery that happened years ago. Henry interacts with Delilah using a walkie-talkie, with the player choosing from dialog options to communicate. His exchanges with Delilah inform the process by which their relationship is developed. The game was directed by Olly Moss and Sean Vanaman, written by Chris Remo, Jake Rodkin, Moss and Vanaman, and produced by Gabe McGill and artist Jane Ng. The game's environment was modelled by Ng, based on a single painting by Moss. The design draws inspiration from New Deal advertisements by the National Park Service and field research conducted in Yosemite National Park.

The game received generally positive reviews, earning praise for its story, characters, dialogue, and visual style. However, the presence of technical issues and the game's ending were both subjects of criticism. Firewatch won the award for Best 3D Visual Experience at the Unity Awards 2016, Best Indie Game at the 2016 Golden Joystick Awards, Best Narrative at the 2017 Game Developers Choice Awards and Debut Game at the 2017 British Academy Games Awards. By late 2016, the game had sold over a million copies. Campo Santo partnered with Good Universe to make it into a film.

Gameplay: Firewatch is an adventure game played from a first-person view that takes place in the American state of Wyoming in 1989. Players take on the role of Henry, a fire lookout who is assigned to his own tower in Shoshone National Forest. Through exploration of the surrounding area, Henry uncovers clues about mysterious occurrences in the vicinity that are related to the ransacking of his tower while out on a routine patrol and a shadowy figure that occasionally appears watching him from afar.

Henry's only means of communication is a walkie-talkie connecting him to his supervisor, Delilah. Players may choose from a number of dialog options to speak with her upon the discovery of new interactive objects or environments, or can refrain from communicating. The player's choices will influence the tone of Henry's relationship with Delilah. As the story progresses, new areas will be opened up for players. The game also features a day-night cycle. Objects found in the wilderness can be kept in the inventory for later use.

Development: Firewatch is the first video game from Campo Santo, and was created by Jake Rodkin and Sean Vanaman, who were the creative leads on The Walking Dead; Nels Anderson, the lead designer of Mark of the Ninja; and artist Olly Moss. Chris Remo was involved in many aspects of the design, and also composed the score. Development for Firewatch began with a single painting by Moss. Jane Ng, lead environmental artist at Campo Santo, was tasked with translating Moss' work into 3D environments while maintaining his stylized artistic vision. Moss, who had previously been known primarily for his graphic design work, had joined Vanaman and Rodkin to found Campo Santo after spending many years working on the periphery of game development. In creating the painting, Moss emulated National Park Service posters from the New Deal era in both color palette and iconography. The development team went on a camping trip to Yosemite National Park for inspiration for the game, where they visited a lookout tower built with the same design as its video game counterpart. Further inspiration for the game came from Vanaman and Anderson's experiences growing up in rural Wyoming.

Firewatch runs on the Unity game engine. Ng disapproved of the tools for creating trees, and therefore hand-modeled the 23 kinds of trees that would be placed within the game 4,600 times. A custom shader was also employed to produce more stylized and simplified foliage. The in-game fire lookout towers were built in accordance with government specifications, utilizing standard lumber size, after Ng's first attempt wasn't good.

Reception: Firewatch received "generally favorable" reviews, according to review aggregator Metacritic. The game sold more than five hundred thousand copies within a month of its release and over one million copies by the end of its first year. As of 2018, Firewatch has sold over 2.5 million copies across all platforms.

#digidv85
#letsplay
#firewatch




Other Videos By digidv85


2019-04-16Red Dead Redemption 2 Part 13. Learning to gamble. (Story Mode Blind)
2019-04-15Digimon World: Next Order Part 43. Two royal residents. (Hard New Game Blind)
2019-04-15Banjo-Tooie Part 13. Subs up. (New Game Blind)
2019-04-14Red Dead Redemption 2 Part 12. A long journey. (Story Mode Blind)
2019-04-14Firewatch Part 6. It all becomes clear. (New Game Blind)
2019-04-13Banjo-Tooie Part 12. The jolly lagoon. (New Game Blind)
2019-04-13Firewatch Part 5. Creepy occurrences. (New Game Blind)
2019-04-12Digimon World: Next Order Part 42. Resort recruitment. (Hard New Game Blind)
2019-04-12Red Dead Redemption 2 Part 11. Doing a favor. (Story Mode Blind)
2019-04-11Banjo-Tooie Part 11. In depth searching. (New Game Blind)
2019-04-11Firewatch Part 4. Time passes on. (New Game Blind)
2019-04-10Banjo-Tooie Part 10. Train access. (New Game Blind)
2019-04-10Red Dead Redemption 2 Part 10. A simple plan. (Story Mode Blind)
2019-04-09Banjo-Tooie Part 9. Aerial boss fight. (New Game Blind)
2019-04-09Firewatch Part 3. Vandalism. (New Game Blind)
2019-04-08The Walking Dead: The Final Season Part 16. A place to call home. (New Game Blind)
2019-04-08The Walking Dead: The Final Season Part 15. Saying goodbye. (New Game Blind)
2019-04-07The Walking Dead: The Final Season Part 14. Scattered. (New Game Blind)
2019-04-07Digimon World: Next Order Part 41. Lillithmon fight. (Hard New Game Blind)
2019-04-06Banjo-Tooie Part 8. The fairgrounds. (New Game Blind)
2019-04-06Firewatch Part 2. Angsty teens. (New Game Blind)



Tags:
firewatch lets play
let's play
firewatch
blind
firewatch ps4
firewatch new game
new game
digidv85
firewatch game
ps4
firewatch let's play
firewatch playthrough
playstation 4
firewatch video game
firewatch blind
let's play firewatch
gameplay
firewatch gameplay
game
video game
firewatch fire scene
firewatch day 3
firewatch day 9
firewatch day 15
firewatch fishing
firewatch clipboard
firewatch knocked out
Time passes on. Firewatch Part 4. (New Game Blind)