First Class Trouble: multiplayer social deduction game work together to shut down C.A.I.N rogue AI

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First Class Trouble
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Set in an alternate 1950’s universe on board the ISS Alithea, a passenger cruise-liner on its maiden 20 year journey across the solar system, First Class Trouble is a multiplayer social deduction game where six players must work together to shut down C.A.I.N., the rogue A.I. onboard the luxury space cruise-liner that is trying to kill them. Two of the six players are chosen at random to secretly play as Personoids, killer humanoids sent by C.A.I.N. to infiltrate and ultimately betray the other players, known as Residents.

Collaboration underpins the nature of First Class Trouble’s gameplay which utilizes built-in proximity-based voice chat to elevate the social dynamics of actual conversations. As friends split off from the group to scheme and plot, you won’t hear a victim’s cry for help if they’re too far from you. Residents will need to use teamwork to accomplish different co-operative tasks to navigate the different maps while the Personoids lie, disrupt, and deceive their way through the ship to kill off the Residents. Players can find themselves offed in a number of unique ways including being dumped out of airlocks, drowned in spa pools, electrocuting each other, pushed into a burning fire or freezing to death from being locked in freezers.

Partly funded by the Danish Film Institute as well as a recipient of an Epic Games MegaGrant, developer Invisible Walls is utilizing the Unreal Engine to bring the world of First Class Trouble to life. The game emphasizes how development teams, publishers and government contribution can combine to deliver new player experiences under one creative vision.

“First Class Trouble combines all the chaos, hilarity and fun you’d expect from a social deduction game played with friends. It’s as hilarious to watch as it is hugely entertaining to play, and the mix of personalities and the actual social aspect of getting together is a welcome pause from everything happening around us in our daily lives. Without a doubt, the team at Invisible Walls have created a competitive addition to the hugely popular social deduction genre.” Said Steve Escalante,General Manager of Versus Evil.

Further details to bring First Class Trouble to consoles will be announced by Versus Evil and Invisible Walls sometime later this year.

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