First Impressions - Voice Of Cards: The Isle Dragon Roars

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Voice of Cards: The Isle Dragon Roars is an RPG set in a world of swords and sorcery, told entirely through the medium of cards.

The story follows a self proclaimed hero as they set off to slay a recently awakened dragon, presented in the manner of a tabletop RPG and playing out through narration from the gamesmaster.
Enjoy an all new, yet appealingly nostalgic gaming experience from YOKO TARO (Creative Director), Keiichi Okabe (Music), Kimihiko Fujisaka (Character Design.)

Voice of Cards: The Isle Dragon Roars is a role-playing video game in which players take control of a party of characters, navigating a fantasy world fulfilling quests. The entire world, from its character interactions to the world map to battles, is represented using cards. The game uses a turn-based battle system, triggered through random encounters and scripted boss fights. Crystals generated one per turn are used to trigger special abilities, some of which also rely on dice roles for their effectiveness.

The storyline follows a group of adventurers who travel across the game's world as a dragon reappears threatening to destroy the world, crossing paths with other characters including the Ivory Order.

Voice of Cards was developed by Alim, a company who had previously worked mobile projects, including Final Fantasy Brave Exvius with publisher Square Enix.[4] Multiple staff members from the Drakengard series and its spin-off Nier were involved in production. These included creative director Yoko Taro, executive producer Yosuke Saito, artist Kimihiko Fujisaka, and music director Keiichi Okabe of Monaca. Alim's Maasa Mimura acted as the game's director. The scenario was written by Yuki Matsuo, a lead writer on Nier Reincarnation. The project was proposed by Yoko and Fujisaka, with Yoko originally pitching it as a mobile social game. Saito instead insisted that the project be a small-scale console title, as he felt Yoko would be overworked due to his existing commitment to managing several mobile games including Nier Reincarnation.

When Yoko gave the game pitch to Alim, he described it as a normal RPG design with analogue expression through cards. He wanted to emulate the feeling of being an "otaku gamemaster". With this in mind, a single voice actor was used for all characters, emulating a gamemaster telling the story. The gamemaster was voiced by Todd Haberkorn in English and Hiroki Yasumoto in Japanese. While using a tabletop aesthetic, it was designed as a standard RPG. Mimura paid attention to the analogue expression of the world design and gameplay. Alim worked hard to create expression actions for the cards, through Yoko later asked for some of the in-battle card effects to be removed as he felt them unnecessary. Fujisaka's early illustrations were strongly inspired by medieval Europe, but he disliked these early drafts and after the setting was created, he adjusted the art to its final design. Matsuo wrote the scenario based on Fujisaka's illustrations, aiming to create a story to match the artwork's beauty. Yoko was not directly involved in writing the scenario, instead contributing rewrites and expansions to Matsuo's work. The music was written with an "Irish atmosphere".

Voice of Cards was officially announced on 9 September 2021. Yoko later clarified that it was not part of his Drakengard series despite the shared staff, nor was it a social game. Its release date of October 28 on Microsoft Windows, Nintendo Switch and PlayStation 4 was announced on September 23. A demo was released alongside the announcement, following the Ivory Order's search for a royal treasure. The game also included paid DLC items themed after the setting and characters of Nier.







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