First Look - 7 Days To Die - Asia Mod - Alpha 21
Trader voices replaced by exclusively recorded Japanese sentences
Zombie voices replaced by a larger number of sounds
Many new decoration and loot blocks added
New walls and roofs added (some still WiP)
Replaced the dynamic music system with Asian music tracks
Added new loading screens and texts
Reworked the journal entries and adapted them for the Asia mod
Removed some of the POIs, reworked all POIs, added a few new ones
Unified size of POIs in preparation for randomly generated maps
Created new map 4k and small map 2k (old maps not usable anymore)
Gameplay Changes
Skills system reworked (now learning-by-doing)
Workbench system reworked (now upgrade workbenches)
Crafting system weapons/tools reworked (now recipe books with fragments)
Crafting system items/food reworked (now dependent on workbench)
Lighting system reworked (now torches/lamps with limited burning time)
Food system reworked (now authentic dishes, partly based on each other)
Healing items reworked (now authentic ingredients and compositions)
The old upgrade order for blocks reintroduced
Tool/weapon values completely reworked and rebalanced
Food/healing values completely reworked and rebalanced
Loot in crates and merchants completely reworked
Quest partially reworked/simplified and some new ones added
New weapons/tools added (wooden sword, stone pickaxe, hankyu, yumi)
New production line for silk added
Added new production line for honey/beehives
Added new diseases and antidotes (bee sting, snake bite)
Added new defenses (fire trap, palisades, upgradable walls)
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