First Play: Tutorial and Beyond - Horizon Zero Dawn 01 (Gameplay Walkthrough Broadcast) [ps4 720p60]
Finally got my copy of Horizon Zero Dawn. Thanks for joining me on my first play through of Horizon Zero Dawn as I walk through where to find the best machines to fight, side quests, main storyline quests, and more!
Learned how to do lots of things like pick up rocks and plants. Also learned how to hunt machines. Then I learned how to sneak past watchers. Saved Teb's life too. He wanted to be grateful but his friends are jerks.
Started finding a bunch of side quests on the way to the main storyline quest. Found Karst and learned how to buy and sell items. I learned how to craft fire arrows and shock wire traps as well. I completed all the side quests in the first area before meeting Rost at the North Gate.
I learned how to kill a sawtooth before parting ways with Rost. I later met with him outside of Mother's Heart. I went into the city to perform in the Proving and try to erase my outcast status.
I found a device that I was able to attach to my spear and then figured out how to train and ride machines! Riding around on a strider was nice.
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Horizon Zero Dawn is an action role-playing video game developed by Guerrilla Games and published by Sony Interactive Entertainment for the PlayStation 4. The game was released worldwide in 2017.
The plot revolves around Aloy, a hunter and archer living in a world overrun by robots. Having been cloistered her whole life, she sets out to discover the dangers that kept her sheltered. The character makes use of ranged, melee weapons and stealth tactics to combat the mechanised creatures, whose remains can also be looted for resources. A skill tree facilitates gameplay improvements. The game features an open world environment for Aloy to explore, divided into tribes that hold side quests to undertake while the main story guides her throughout the whole world.
Development began in 2011. Mathijs de Jonge, the game's director, considered it "the most risky" idea of those that were pitched. The concept explores the contrast between the beauty and danger of the game's setting. Guerrilla Games emphasises trial and error as the basis for playing the game, choosing not to implement a tutorial. The game engine, Decima, was previously engineered for Killzone Shadow Fall and altered for Horizon Zero Dawn, the first intellectual property (IP) developed by Guerrilla Games since Killzone in 2004, and also the studio's first attempt at developing a role-playing game.
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