First Time Playing The Original Fallout - Fallout 1 (1997) Blind Playthrough (PC) Part 1
I'm so excited to be starting this game, I have been wanting to play the original fallout games for awhile now, I hope you guys enjoy my first playthrough of fallout.
Fallout (1997) Synopsis:
Fallout takes place in a post-apocalyptic future. In the 21st century, a series of conflicts break out all around the globe over dwindling resources such as petroleum. The conflicts include China invading Alaska, the United States annexing Canada, and the dissolution of the European Commonwealth. After years of conflict, on October 23, 2077, a global nuclear war occurs. In less than two hours most major cities are destroyed. The effects of the war do not fade for the next hundred years, and as a consequence, human society collapses, leaving only survivor settlements barely able to eke out a living in the barren wasteland, while a few live through the occurrence in underground fallout shelters known as Vaults. One of these, Vault 13, is the protagonist's home in Southern California, where the game begins in 2161, 84 years after the war.
Fallout is a 1997 role-playing video game developed and published by Interplay Productions. The game features a post-apocalyptic and chiefly retro-futuristic setting, taking place in the mid-22nd century decades after a global nuclear war. The protagonist of Fallout is an inhabitant of a Vault, part of a network of long-term nuclear shelters, who is forced to venture out into the wastes to find a replacement part to fix their Vault's failing water supply system and save their fellow Vault dwellers. Character creation is governed by the SPECIAL system, which sets the primary statistics of the vault dweller. Gameplay revolves around exploring the wasteland and interacting with other inhabitants, some of which can give missions. The combat in the game is turn-based and in each turn the player has, they can commit certain actions like fighting until their action points are depleted.
Tim Cain is the creator of Fallout, working on it as early as 1994. The game was treated as low-budget by Interplay and was outsourced to the role-playing game division of Interplay, though it would cost $3 million. Fallout is considered to be the spiritual successor to the 1988 role-playing video game Wasteland, and the art style drew inspiration from works from the Atomic Age. It was conceptualized as a game where the player could do whatever they wanted, but was designed to force the player to take side quests. Each of the characters were designed with moral ambiguity. It was initially intended to use Steve Jackson Games' system GURPS, but Interplay eventually developed their own system called "SPECIAL" for the game. It was released in North America in October 1997, and was released later in Europe after removal of children.
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