Five Nights At Freddy's 2 (Steam) - Part 2: FINALE - Octotiggy

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Hey everyone-- first demonically-possessed animatronic robot to the office gets a raise!


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Five Nights at Freddy's 2 is an indie point-and-click survival horror video game created by Scott Cawthon, and the second game in the Five Nights at Freddy's series. The game was released on Steam on November 10, 2014, earlier than its two planned dates of sometime in 2015 and December 25, 2014, respectively, with the latter due to issues with releasing the demo. The mobile port for Android was released on November 13, 2014.

The player plays as Jeremy Fitzgerald, as opposed to Mike Schmidt from the first game. It features six brand new antagonists as well as heavily damaged versions of the original five antagonists from the first game. Unlike the first game, there are no doors to close; instead, the player must put on a Freddy Fazbear mask to avoid being killed by most of the animatronics. A sequel to the game, Five Nights at Freddy's 3, was released on March 2, 2015.

As in the first game, Five Nights at Freddy's, the player must survive a night shift at Freddy Fazbear's Pizzeria, from 12 A.M. to 6 A.M. game time (approximately seven minutes and six seconds), without being attacked by any of the animatronic enemy characters that wander from room to room. The player cannot leave the security office, but can track the animatronics' movements via a network of surveillance cameras placed throughout the building. The office has three entrances, a hallway and two side air vents; in a departure from the previous game, none of these can be sealed off to block enemies from entering. Each vent is equipped with a light that can be used to check for any characters that are about to crawl into the office.

The player character can put on a mask to ward off approaching animatronics, however, this strategy will not work on certain characters, who must be repelled by other means. A flashlight is also available, used to check the hallway and darkened areas of the camera feeds, as well as to reset certain animatronics via strobing. Unlike the previous title, the power supply for the cameras and vent lights is unlimited, but the flashlight does not have an infinite battery life; if it runs out, the player becomes vulnerable to attack. In addition, a music box has been placed in one room and must be remotely wound up through the camera interface, to avoid being attacked by an additional animatronic that appears when the music stops.

Unlike the first game, after the player is killed, there is a chance that rather than the Game Over screen one of four low-resolution mini-games will appear, with instructions given at the start of each. Many speculate that these mini-games contain insight into the lore of the game series.

The game consists of five nights, increasing in difficulty. Completing all five unlocks an even more difficult sixth night, which in turn unlocks a "Custom Night" upon completion. In the Custom Night, the player can adjust the AI difficulty of the individual enemy characters or play one of ten pre-set challenges.

Taking place in 1987, the player character, whose name is later revealed to be Jeremy Fitzgerald, has started working as a night watch security guard at the family restaurant Freddy Fazbear's Pizza. As in the previous game, a specific Freddy Fazbear's Pizza employee calls Jeremy on the phone in the office at the beginning of each night to explain both gameplay and the story. He explains that the animatronics, which have special facial recognition software to protect the children from potential harm, were not programmed with a proper night mode, so when they do not hear any noise, their programming tells them that they are in the wrong room and they seek out the nearest source of noise to find people to entertain, which happens to be in the office.
As in the previous game, the animatronics' programming also tells them that there should not be people in the restaurant after hours, so if they encounter Jeremy, they will assume he is an animatronic endoskeleton without a costume and will try to stuff him into a spare Freddy Fazbear suit, killing him in the process. The man on the phone also explains that this restaurant has an unlimited power source at night, unlike the previous location, but there are no doors blocking access to the office, requiring the player to use a spare Freddy Fazbear mask to trick most animatronics into thinking he is not an endoskeleton. The player will also be instructed to keep a music box wound up to keep The Puppet from leaving its box and attacking the player.

Wikipedia contributors. Five Nights at Freddy's 2. Wikipedia, The Free Encyclopedia. February 14, 2016, 20:44 UTC. Available at: https://en.wikipedia.org/w/index.php?title=Five_Nights_at_Freddy%27s_2&oldid=704983452.




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