Fix Low Framerate with Modular Characters [Unity]

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Synty's modular characters (and most others) render each body part separately. Even with low-poly characters the modular feature causes a severe hit on framerate.

There are only two solutions: keep the number of rendered modular characters low (below 100), or if the character doesn't need to be modular after making the customization choices, bake the mesh into a single character. I use Mesh Baker for this: https://assetstore.unity.com/packages/tools/modeling/mesh-baker-5017