Fixing Poke Through with Selection Sets in DAZ Studio
In this episode I'll show you how to use setup Selection Sets with the Geometry Editor. Those are groups of polygons that you can create so that you can hide them when necessary, which is a neat way to fix poke through very quickly without changing the shape of your objects. In my example I'll create a Selection Set for a shirt that's poking through the overcoat my character is wearing.
Note that Selection Sets are saved with your scene, but their state is not. So if you've made them invisible, save and come back to your scene later, the set still exists but it's no longer visible. Just something to keep in mind. A simple click on the eyeball icon will take care of it.
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