Fixing wonky topology in Blender with BMesh Clean (like triangulated messes)

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I've discovered a fantastic little tool that lets us clean up wonky geometry that we sometimes get from imported models that have been generated from vetor formulas. Procedural buildings can have such artefacts, or text generated with Blender. Such issues make it impossible to texture those objects properly. BMesh Clean can tidy those things up, making for a happier 3D life.

Get the add-on from Blendermarket: https://blendermarket.com/products/bmesh-clean-add-on?ref=470


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