♪ Ḟlash ₲ame ♫♫ Ḉanyon Ḓefencḛ

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The canyon defense flash game involves placing towers on the cliffs in order to wipe out different vehicles of varying sizes. players need to fulfill different conditions in order to unlock towers and support buildings. some vehicles can regenerate, so take them down quickly!

Build up your walls. Build your guns, destroy the incoming attacks.


The Adobe Flash Player is freeware software for viewing multimedia, executing Rich Internet Applications, and streaming video and audio, content created on the Adobe Flash platform. Flash Player can run from a web browser (as a browser plug-in) or on supported mobile devices, but there also exist versions running directly on an operating system intended both for regular users and content developers, denoted with the Projector (or Standalone) and Debugger name suffixes, respectively. Flash Player runs SWF files that can be created by the Adobe Flash Professional authoring tool, by Adobe Flex or by a number of other Macromedia and third party tools. Flash Player was created by Macromedia and now developed and distributed by Adobe Systems after its acquisition.

Flash Player supports vector and raster graphics, 3D graphics, an embedded scripting language called ActionScript executed in ActionScript Virtual Machine, and streaming of video and audio. ActionScript is based on ECMAScript, and supports object-oriented code, and may be compared to JavaScript. Flash Player has a wide user base, with over 90% penetration on internet connected personal computers, and is a common format for games, animations, and GUIs embedded into web pages. Adobe Systems, the developer of Adobe Flash Player, states that more than 400 million of total more than 1 billion connected desktops update to the new version of Flash Player within six weeks of release.

Flash Player can be downloaded for free and its plug-in version is available for recent versions of web browsers (such as Internet Explorer, Mozilla Firefox, Google Chrome, Opera and Safari) on selected platforms. Google Chrome distribution comes bundled with the sandboxed Adobe Flash plug-in and will continue to support the plug-in in Windows 8 Metro mode. Each version of Adobe Flash Player is backwards-compatible

Adobe Flash Player is a runtime that executes and displays content from a provided SWF file, although it has no in-built features to modify the SWF file at runtime. It can execute software written in the ActionScript programming language which enables the runtime manipulation of text, data, vector graphics, raster graphics, sound and video. The player can also access certain connected hardware devices, including web cameras and microphones, after permission for the same has been granted by the user.

Flash Player is used internally by the Adobe Integrated Runtime (Adobe AIR), in order to provide a cross-platform runtime environment for desktop applications and mobile applications. Adobe AIR supports installable applications on Windows, Linux, Mac OS, and some mobile operating systems such as iOS and Android. Flash applications must specifically be built for the Adobe AIR runtime in order to utilize additional features provided, such as file system integration, native client extensions, native window/screen integration, taskbar/dock integration, and hardware integration with connected Accelerometer and GPS devices.

SWF: The specification for the SWF file format was published by Adobe, enabling the development of the SWX Format project, which utilized the SWF file format and AMF as a means for Flash applications to exchange data with server side applications. The SWX system stores data as standard SWF bytecode which is automatically interpreted by Flash Player. Another open-source project, SWXml allows Flash applications to load XML files as native ActionScript objects without any client-side XML parsing, by converting XML files to SWF/AMF on the server.

Adobe developed the Flash Runtime C++ (also known as "FlasCC"), that cross-compiles C/C++ code to run within the Flash Player, using LLVM and GCC as compiler backends, and high-performance memory-access opcodes in the Flash Player (known as "Domain Memory") to work with in-memory data quickly. FlasCC is targeted toward the game development industry, and includes tools for building, testing, and debugging C/C++ projects in Flash Player.

FlasCC also uses the GPU-based 3D rendering acceleration present in Flash Player 11 (known as "Stage3D"), and when used in combination with Domain Memory, form the Premium Features for Flash Player (also known as "XC APIs"). The Premium Features must be licensed for use and publishers must pay royalties to Adobe for use of the same. Adobe also ported OpenGL for use within Flash Player Stage3D and released it as an open-source project in 2012.



Frederico Custodio Ribeiro







Tags:
canyon defense
flash game
towers
cliffs
walls
Adobe Flash Player
Adobe Flash platform
Adobe Flash (Software)
Flash Player
3D graphics
swf
SWF/AMF
XML
Internet Explorer
Mozilla Firefox
Google Chrome
Opera
Google Chrome (Software)
Firefox (Software)
Safari
SWX
C++
FlasCC
Flash Runtime C++
cross-compiles
C/C++
Domain Memory
Frederico Custodio Ribeiro
3D rendering acceleration
Stage3D
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