Flexible GMing Hack: The Optional Forth Act
When you have to run an adventure within strict time limit, like on a convention or for a oneshot, it's important to be able to change the length of the adventure on the fly. This is how I do it.
Here are links to some open license RPGs. Follow my affiliate link, and I get a small percentage of your purchases, that I will put towards more RPG stuff.
https://bit.ly/DeathinSpace
https://bit.ly/CyBorg
https://bit.ly/MörkBorg
https://bit.ly/ApocalypseWord
https://bit.ly/Dungeon_World
https://bit.ly/Blades_in_the_Dark
Also, if you like to read fantasy and want to help support my creative work, please take a look at my latest book, Deadly Games, available on Amazon for Kindle and print on demand.
US: https://amzn.to/3BdN15x
UK: https://amzn.to/3eLyjv1
Germany: https://amzn.to/3Ldf7m6
Or at my short system-agnostic horror adventure, Curse Be Upon them. Pay what you want on drivethroughrpg:
https://bit.ly/CurseBeUponThem