Flight Simulator 2020 - GPU Overclock Results

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Repeating the previous flight around Chicago this time with a moderate GPU overclock applied. **Some details not spoken to below**

From the results it does not appear that the game is hammering the GPU all that much in what it is doing non stop. I did see a small improvement but nothing to write home about.

Now the GPU is limiting in certain areas but overall computationally the GPU is not being hammered too hard compared to some FPS with quick changing textures and effects to load in non stop. This is more of overload rendering the overall world so it seems to freak out and back off in some areas while others it processes and doesn't have to think about them again for a while.

That is why towards the end I believe the real gains will be in reducing some of the effects, draw distance and things which should have minimal impact on look and play ability but should push us up in FPS.

I will work on a video showing some changes along those lines and see how high we can go without lowering quality too much.

Thank you for watching!







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