Floor 7, Making the IMPOSSIBLE... POSSIBLE? - Tetr.io Quick Play 2

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With the new 2.0 Update to Tetrio comes Quick Play 2. In QP2, there's a "speedrunner" mode called Hyperspeed, activated by reaching a high climb rate (indicated by the colored meter below the height).
Normally, this is done via either consistent 3+ PPS T-Spins and Quads or a very large All-Spin B2B Charge.
Instead, since I can't do either of those, I realized that a very good TST spike (or Smithy Cannon, as I like to call my opener) could just BARELY reach the threshold to enter Hyperspeed; which I call "HyperPLONK".

Last time, I managed to reach Floor 6, but a recent change made my old strategy unviable!
Or did it? Watch and see!

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#hyperplonk