FM4X Episode 2: Orbital Oblivion [Duke Nukem Epsiode] (100% Secrets)
Onward to the second episode of a mod made by Fernando Marquez that serves as the replacement to Lunar Apocalypse! While it does clearly take plenty of inspiration from the vanilla campaign, there's still plenty of new stuff and changes that makes it feel like its own unique game. Have to say the difficulty of this one made me take longer to play through it than I intended!
So how does it hold up? Well the enemy encounters are still really hard, there's plenty of explosives and shrinker ammo to deal with it all, and the music is still fun to listen to. I managed to find both secret levels this time around too, thank goodness! Speaking of which, man the secret areas were hard to find this time around. Definitely took way longer for me to find them all than to master this playthrough. Here's my advice: If you feel like there should be a secret there, just start looking up. Chances are there's a button to shoot.
Would you like to play this mod for yourself? You can download it here: https://msdn.duke4.net/revfm4x.php
Other Total Conversions, Mods, And Episodes I played through: • Duke Nukem (Fan-Made Total Conversions)
Maps I played through: • Duke Nukem (Fan-Made Maps)
I used Duke Nukem 3D: Megaton Edition and eduke32 to play this fan made game, and StreamlabsOBS to record it. I played on the "Come Get Some" difficulty.
Maps with time stamps:
SS Observatory: (0:00)
Intercommunication: (6:37)
GnuStella Network: (16:10)
Optical Demounter: (26:35)
Alpha Core: (39:15)
Cycling Perimeter (Secret Level): (52:22)
Lunar Crossroads: (56:32)
Terran Moonshaft: (1:18:34)
Alien Fusion Tower: (1:29:02)
Asteroid Stronghold (Secret Level): (1:40:26)
Viewport: (2:00:23)