FNaF World - Finale | Rainbow Boss Battle
Welcome to my 100% walkthrough of FNaF World! In this episode, we take on the final boss battle of the game: Chica's Magic Rainbow!
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FNaF World is an indie role-playing video game created by Scott Cawthon. It is the first official spin-off to the Five Nights at Freddy's series. The player has two modes to play in: Adventure and Fixed Party. The game also has two difficulty levels to choose from, Normal and Hard. The player starts by choosing two parties consisting of four characters each. The starter characters, the original and toy versions of the first main games characters, can all be swapped in and out of the party. As the player continues, they collect more characters to place in their party, with there being 40 characters available in total from across the first four games. Along the way, a character known as Fredbear will give the player tips on what to do next. These tips frequently break the fourth wall due to Fredbear's seeming awareness of the situation he is placed in.
The gameplay consists of exploring through the game world and accessing new areas.[1] Once new areas are revealed and a special button is pressed in them, the player can use "jumping" to teleport between each area through an overworld map. Initially, the world was depicted in a 2D 8-bit style, but as of Version 1.2 released in May 2016, the world has been redesigned into that of a fully animated 3D style. Many enemy characters can be found throughout the game, each exclusive to their own area, which can be battled with. Upon defeating an enemy, the player will gain experience points and "Faz Tokens", which are used to buy upgrades such as chips and bytes to aid the player during the game.
Meanwhile, the battles against enemies, which are completely random (with the exception of boss battles), are conducted in a separate 3D styled playing field. In battles, the player characters are on the right-hand side, while the enemies are on the left-hand side. Each character has a HP meter located at the top right corner; by sustaining damages, the meter decreases until it reaches zero, which induces a KO (represented by a gravestone replacing the knocked out character) unless the player selects a resurrection command available on select characters. For each turn, the player is given choices for each character and must choose one of their three commands, which differ depending on the characters. The commands have different color tags and have different impacts, including healing the team (pink), providing status buffs (white), single-target attacks (orange), area attacks (red), poisonous attacks (green), and possible instant-kill attacks (black), among others. Once a turn is used, the player has to wait for some time until the next turn begins. The player can also swap the current party with the reserve at any time. After each battle, all characters, including the knocked out ones, are restored to full health.
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