FOOD GLORIOUS FOOD! | Poly Universe - Part 4

Subscribers:
48,500
Published on ● Video Link: https://www.youtube.com/watch?v=bM5GByNP0l4



Game:
Universe (1983)
Duration: 28:14
298 views
13


Poly Universe is restarted and, after a bit of a false start, we come up with a plan to protect our lovely little Peabs from their brutal demise via the cunning use of many forts!

The plan being to rally the Peabs into the middle of the forts when the enemy come knocking and use the extra firepower to keep our population alive.

We also take a more measured approach to growth, not growing too quickly and using a combination of boats and farms to sustain the populace.

With weapons, tools, iron, coal and power all sufficient, can we remain alive long enough to make use of all our resources?


NOTE: This is the Early Access version of the game.


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Poly Universe can be found here: https://store.steampowered.com/app/801040/Poly_Universe/

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A tiny band of settlers land on a remote planet. With you as their leader they will either build a new civilization, or be consumed by the foul creatures which inhabit the furthest reaches of space.

In Poly Universe worlds are tiny but numerous. Be strategic in laying out your cities to maximize the limited space available on each world. Balance industry and residential buildings to keep your citizens happy. But don't neglect the defenses necessary to keep them safe! Here in the outer edge of the known universe, danger can arrive at any moment, and when it does it arrives in full force.

Establishing trade routes between worlds will allow your planets to specialize and share resources, pushing the boundaries of your civilization even further outwards. But always keep an eye on the health, happiness, and education of your citizens -- with nowhere to receive reinforcements from, your citizens are ultimately your most valuable resource.

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Graphics designed by Penge in The Geek Cupboard.

Additional audio:
Music to Delight Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/







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