FOOTSIES Rollback Netcode Test
I've been implementing rollback netcode for FOOTSIES for sometimes now (by porting GGPO C++ code to Unity C#) and finally made the online play loop, pretty stable now, from going in to lobby, invite friend, get into the fight and back to the lobby.
This video is the record of a long session that I played with Bonanza (EVO Japan 2020 FOOTSIES champion!) for the first time. You can see how the flow between online lobby and the fight work (with a little bit of chat). I played on wifi :p so it's not that stable so I tried to adjust input delay a little bit too to see how much it changed the rollback.
I will have more updates about this later. Stay tune!
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